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How would a Demon Queen defend her palace?
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<blockquote data-quote="seasong" data-source="post: 456536" data-attributes="member: 5137"><p>Another room...</p><p></p><p><span style="color: orange"><strong>Room of Mud</strong></span></p><p><span style="font-size: 9px">Stolen liberally from <em>Brave New World</em>.</span></p><p></p><p>Actually a series of rooms, each small and intimately sized, and filled knee-deep in warm, liqueous mud - slightly thicker than pancake batter, slightly less thick than quicksand. Each room is filled with 2-8 souls who are revelling in the mud, and rooms vary from passionate groping to orgiastic frenzies. A lot of caterwhauling can be heard, and the souls generally ignore any attempts to talk to them... but they don't ignore warm bodies, and will attempt to include anyone entering their room in their activities. The souls are covered in the mud, and the PCs likely will be as well.</p><p></p><p>At its base, this is just a set of passion rooms, possibly what Anomaly uses to help her tap the Lust emotion (however weakly or strongly she does this). A few twists can make it more interesting, however.</p><p></p><p><strong>Twist #1:</strong> The mud is actually a drug, which reduces inhibitions, increases lustful feelings, and makes <em>everything</em> feel <em>soooo good</em>. Have the PCs make Reflex saves every few rooms not to slip and fall in the stuff, and play out whether or not they let an attractive, mud-covered soul (of appropriate gender) carress them with the mud. In either case, a failure means Will saves to not yield to the pleasures of the mud. A kind DM will allow Will saves every so often to break free of the mud once they've yielded. There's no <em>real</em> danger in this room, other than tarrying for a few centuries.</p><p></p><p><strong>Twist #2:</strong> The mud is actually a slime or ooze of some sort. Pick your favorite type, but give the PCs a few rounds to get deeper in before it starts attacking. The souls are not real, of course, and so aren't harmed by it... indeed, they find its ministrations pleasurable.</p><p></p><p><strong>Twist #3:</strong> The mud is a sentient, empathic creature which responds to the emotions of those in it. Right now, it is crooning, but the PCs, with their harsh drive, ambition and focus on missions and killing have begun to make it itch. They'll get several rooms in, just far enough to make getting out a pain, when it finally starts freaking out and killing people (both souls and PCs). That pain will feed it's rage, of course. Treat as a Collossal water elemental that's got the PCs right where it wants them, and stir liberally.</p><p></p><p><strong>Twist #4:</strong> The revellers are not what they seem. They might be partying demons (who will rend the PCs apart as soon as they realize who the interlopers are), worshippers of a burgeoning Anomaly Cult (who may react similarly, or may start trying to preach), or manifestations of the mud.</p></blockquote><p></p>
[QUOTE="seasong, post: 456536, member: 5137"] Another room... [color=orange][b]Room of Mud[/b][/color] [size=1]Stolen liberally from [i]Brave New World[/i].[/size] Actually a series of rooms, each small and intimately sized, and filled knee-deep in warm, liqueous mud - slightly thicker than pancake batter, slightly less thick than quicksand. Each room is filled with 2-8 souls who are revelling in the mud, and rooms vary from passionate groping to orgiastic frenzies. A lot of caterwhauling can be heard, and the souls generally ignore any attempts to talk to them... but they don't ignore warm bodies, and will attempt to include anyone entering their room in their activities. The souls are covered in the mud, and the PCs likely will be as well. At its base, this is just a set of passion rooms, possibly what Anomaly uses to help her tap the Lust emotion (however weakly or strongly she does this). A few twists can make it more interesting, however. [b]Twist #1:[/b] The mud is actually a drug, which reduces inhibitions, increases lustful feelings, and makes [i]everything[/i] feel [i]soooo good[/i]. Have the PCs make Reflex saves every few rooms not to slip and fall in the stuff, and play out whether or not they let an attractive, mud-covered soul (of appropriate gender) carress them with the mud. In either case, a failure means Will saves to not yield to the pleasures of the mud. A kind DM will allow Will saves every so often to break free of the mud once they've yielded. There's no [i]real[/i] danger in this room, other than tarrying for a few centuries. [b]Twist #2:[/b] The mud is actually a slime or ooze of some sort. Pick your favorite type, but give the PCs a few rounds to get deeper in before it starts attacking. The souls are not real, of course, and so aren't harmed by it... indeed, they find its ministrations pleasurable. [b]Twist #3:[/b] The mud is a sentient, empathic creature which responds to the emotions of those in it. Right now, it is crooning, but the PCs, with their harsh drive, ambition and focus on missions and killing have begun to make it itch. They'll get several rooms in, just far enough to make getting out a pain, when it finally starts freaking out and killing people (both souls and PCs). That pain will feed it's rage, of course. Treat as a Collossal water elemental that's got the PCs right where it wants them, and stir liberally. [b]Twist #4:[/b] The revellers are not what they seem. They might be partying demons (who will rend the PCs apart as soon as they realize who the interlopers are), worshippers of a burgeoning Anomaly Cult (who may react similarly, or may start trying to preach), or manifestations of the mud. [/QUOTE]
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