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How would a dragon dive bomb?
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<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1506202" data-attributes="member: 14214"><p>I'm a relative veteran of dragon tactics due to my enjoyment of throwing them at a tactically minded group I ran a game for <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>How many dragons are we talking, what type/age, and what level of party? Have the dragons encountered foes of these power levels before?</p><p></p><p>Tactics would change depending on the answers, but as a brief summary, try these tips...</p><p></p><p>1) Tactical spells from party to block BW's from dragons is a great way for a dragon to minimize the effectiveness of a spellcaster... Sure cast that force wall this morning, I'll leave and observe from far away (scry, etc) and come back when it's down. You memorized 4 of them? Heh, just how many spells of that level can you cast? Since the walls aren't affecting me much, I'll just keep leaving and coming back <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>2) Throwing things on a dive bomb is a wonderful idea. Imagine a tree as being a club increased in size, then thrown. If you're being nice, penalize for improvised weaponry. Average about 50' tree height means it's a colossal club. Add in dragons str. damage for thrown projectile so as to not be limited by falling damage. You'll find you're doing more than 7d6 damage <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. This tactic would only apply if the dragons are of the 'attack now' mindset and are unwilling/unable to move to a more guerilla style tactic.</p><p></p><p>3) A dragons greatest strength against any opposition is it's flight (i.e. speed) and it's breath weapon. These are the #1 weapons used in any fight between dragonkind - claws are a close second, spells work if the situation is right.</p><p></p><p>Younger dragons won't always be tactically minded - against humanoids, they'll be arrogant and cocky, quite liable to make tactical mistakes, like try to squash a man in armor like a bug (ooo the pain of a lance/long sword impalement).</p><p></p><p>Older dragons have combated mages and knights before, and will often refuse to charge the party in any straight line, including tossing trees/boulders around. I've used a similar tactic before though with a variation... High altitude bombing runs with large (medium load) boulders. Even close misses rather disturb the party, and there's not much they can do about it. </p><p></p><p>These dragons know their strengths and the dangers that a party of adventurers can toss at them - at least in a general fashion. Landing is a nono under any circumstances, for example. Spellcasters tire of casting spells relatively quickly if you can get them to throw spells around for little purpose (like the walls to block BW's). BW's never run out.</p><p></p><p>Hit and run tactics, especially with more than one dragon, will wear out enemy spells relatively quickly. High altitude bombing runs will rattle the party and often soak up healing spells fairly quickly, fast flybys with BW's on surprise attacks will likely soak up the wall spells to have little effect.</p><p></p><p>Tell me the answers to the questions above and I'll be able to zero in on more specific tactics detailed to the dragons in question.</p><p></p><p>Remember, dragons are people too! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1506202, member: 14214"] I'm a relative veteran of dragon tactics due to my enjoyment of throwing them at a tactically minded group I ran a game for :) How many dragons are we talking, what type/age, and what level of party? Have the dragons encountered foes of these power levels before? Tactics would change depending on the answers, but as a brief summary, try these tips... 1) Tactical spells from party to block BW's from dragons is a great way for a dragon to minimize the effectiveness of a spellcaster... Sure cast that force wall this morning, I'll leave and observe from far away (scry, etc) and come back when it's down. You memorized 4 of them? Heh, just how many spells of that level can you cast? Since the walls aren't affecting me much, I'll just keep leaving and coming back :) 2) Throwing things on a dive bomb is a wonderful idea. Imagine a tree as being a club increased in size, then thrown. If you're being nice, penalize for improvised weaponry. Average about 50' tree height means it's a colossal club. Add in dragons str. damage for thrown projectile so as to not be limited by falling damage. You'll find you're doing more than 7d6 damage :). This tactic would only apply if the dragons are of the 'attack now' mindset and are unwilling/unable to move to a more guerilla style tactic. 3) A dragons greatest strength against any opposition is it's flight (i.e. speed) and it's breath weapon. These are the #1 weapons used in any fight between dragonkind - claws are a close second, spells work if the situation is right. Younger dragons won't always be tactically minded - against humanoids, they'll be arrogant and cocky, quite liable to make tactical mistakes, like try to squash a man in armor like a bug (ooo the pain of a lance/long sword impalement). Older dragons have combated mages and knights before, and will often refuse to charge the party in any straight line, including tossing trees/boulders around. I've used a similar tactic before though with a variation... High altitude bombing runs with large (medium load) boulders. Even close misses rather disturb the party, and there's not much they can do about it. These dragons know their strengths and the dangers that a party of adventurers can toss at them - at least in a general fashion. Landing is a nono under any circumstances, for example. Spellcasters tire of casting spells relatively quickly if you can get them to throw spells around for little purpose (like the walls to block BW's). BW's never run out. Hit and run tactics, especially with more than one dragon, will wear out enemy spells relatively quickly. High altitude bombing runs will rattle the party and often soak up healing spells fairly quickly, fast flybys with BW's on surprise attacks will likely soak up the wall spells to have little effect. Tell me the answers to the questions above and I'll be able to zero in on more specific tactics detailed to the dragons in question. Remember, dragons are people too! :) [/QUOTE]
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