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General Tabletop Discussion
*Dungeons & Dragons
How would adjust a monster's CR for 4 levels of exhaustion?
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<blockquote data-quote="Tormyr" data-source="post: 6402351" data-attributes="member: 6776887"><p>I would start with the normal creature, modify its stats as appropriate, and cut its CR. The archmage in the MM has some spells that are pre-cast, and the stat block was modified accordingly. The CR of the archmage reflects those modifications from the spells. Exhaustion levels are mildly more permanent than spell effects (insert some vague analysis of Dispel Magic vs. Greater Restoration here), so I think that the exhaustion effects should be reflected in the stat block and the CR adjusted appropriately.</p><p></p><p>Now what should the CR be adjusted to? <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> I don't know. Because the hit point maximum is halved, it could be as bad as half of normal CR, even with its cool abilities. All of its rolls are at disadvantage, it is slow. There is the potential this creature could be wiped in a round or two. Since this is the default condition for the monster, I think that should be reflected in the CR. As for what the CR should be, in these situations where I just don't know, I roll up a standard 4 character party of what I think is the appropriate level and see how they do through a couple of battles.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6402351, member: 6776887"] I would start with the normal creature, modify its stats as appropriate, and cut its CR. The archmage in the MM has some spells that are pre-cast, and the stat block was modified accordingly. The CR of the archmage reflects those modifications from the spells. Exhaustion levels are mildly more permanent than spell effects (insert some vague analysis of Dispel Magic vs. Greater Restoration here), so I think that the exhaustion effects should be reflected in the stat block and the CR adjusted appropriately. Now what should the CR be adjusted to? :erm: I don't know. Because the hit point maximum is halved, it could be as bad as half of normal CR, even with its cool abilities. All of its rolls are at disadvantage, it is slow. There is the potential this creature could be wiped in a round or two. Since this is the default condition for the monster, I think that should be reflected in the CR. As for what the CR should be, in these situations where I just don't know, I roll up a standard 4 character party of what I think is the appropriate level and see how they do through a couple of battles. [/QUOTE]
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How would adjust a monster's CR for 4 levels of exhaustion?
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