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How would I build a character that is actually a set of twins?
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<blockquote data-quote="Hawk Diesel" data-source="post: 7306915" data-attributes="member: 59848"><p>Here's something I just wrote up to assist with your character. I have no idea if its properly balanced, but it feels on point.</p><p></p><p><strong>The Splintered Soul</strong></p><p>This school of magic is unique from the rest. While most wizards spend their lives studying the Weave and specializing in the effects of particular aspects of magic, Wizards of the Splintered Soul turn inward. They cleave off a small portion of their soul and shape it into a creature that is simultaneously an extension of the Wizard, and a distinct entity in its own right. Doing so gives them abilities that are unachievable by other Wizards.</p><p></p><p><strong>Soul Focus</strong></p><p>Beginning when you select this school at 2nd level, your Arcane Companion acts as your spell focus. As long as your Arcane Companion is within 60ft of you and not incapacitated, you are able to cast spells as if you were holding an arcane focus.</p><p></p><p><strong>Arcane Companion</strong></p><p>Starting at 2nd level, you learn the Find Familiar spell if you don’t already know it. However, when you cast this spell, the familiar you summon is very different. It has the exact same statistics as you. As you increase in level or your statistics change (except from equipment), so to do the statistics of your Arcane Companion. Your Arcane Companion is conjured with no equipment, but can use any equipment you can. It cannot attune to magic items, though you can use one of your attunement slots and provide the item to be used by your Arcane Companion. Otherwise, your Arcane Companion functions exactly as a familiar from the Find Familiar spell.</p><p></p><p><strong>Improved Spell Delivery</strong></p><p>At level 6, your Arcane Companion can now deliver any spell as if it had cast the spell. Your Arcane Companion must be within 100ft of you, and it must use its reaction to deliver the spell when you cast it. </p><p></p><p><strong>Unbreakable Bond</strong></p><p>At level 10, your Arcane Companion’s benefits work regardless of distance so long as you are both on the same plane of existence. In addition, you can make any spell you cast that targets only you also target your Arcane Companion. </p><p></p><p><strong>Shared Concentration</strong></p><p>At level 14, your Arcane Companion can assist you in concentrating on spells. When you cast a concentration spell, you can use your Arcane Companion to maintain concentration of the spell on your behalf. The Arcane Companion makes any concentration checks as normal to maintain the spell, such as if it takes damage. This ability would allow you to cast another concentration spell, one maintained by you and the other maintained by your Arcane Companion. Once you use this feature, you can’t use it again until you finish a long rest.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7306915, member: 59848"] Here's something I just wrote up to assist with your character. I have no idea if its properly balanced, but it feels on point. [B]The Splintered Soul[/B] This school of magic is unique from the rest. While most wizards spend their lives studying the Weave and specializing in the effects of particular aspects of magic, Wizards of the Splintered Soul turn inward. They cleave off a small portion of their soul and shape it into a creature that is simultaneously an extension of the Wizard, and a distinct entity in its own right. Doing so gives them abilities that are unachievable by other Wizards. [B]Soul Focus[/B] Beginning when you select this school at 2nd level, your Arcane Companion acts as your spell focus. As long as your Arcane Companion is within 60ft of you and not incapacitated, you are able to cast spells as if you were holding an arcane focus. [B]Arcane Companion[/B] Starting at 2nd level, you learn the Find Familiar spell if you don’t already know it. However, when you cast this spell, the familiar you summon is very different. It has the exact same statistics as you. As you increase in level or your statistics change (except from equipment), so to do the statistics of your Arcane Companion. Your Arcane Companion is conjured with no equipment, but can use any equipment you can. It cannot attune to magic items, though you can use one of your attunement slots and provide the item to be used by your Arcane Companion. Otherwise, your Arcane Companion functions exactly as a familiar from the Find Familiar spell. [B]Improved Spell Delivery[/B] At level 6, your Arcane Companion can now deliver any spell as if it had cast the spell. Your Arcane Companion must be within 100ft of you, and it must use its reaction to deliver the spell when you cast it. [B]Unbreakable Bond[/B] At level 10, your Arcane Companion’s benefits work regardless of distance so long as you are both on the same plane of existence. In addition, you can make any spell you cast that targets only you also target your Arcane Companion. [B]Shared Concentration[/B] At level 14, your Arcane Companion can assist you in concentrating on spells. When you cast a concentration spell, you can use your Arcane Companion to maintain concentration of the spell on your behalf. The Arcane Companion makes any concentration checks as normal to maintain the spell, such as if it takes damage. This ability would allow you to cast another concentration spell, one maintained by you and the other maintained by your Arcane Companion. Once you use this feature, you can’t use it again until you finish a long rest. [/QUOTE]
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