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How would I make my campaign/games more interesting?
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<blockquote data-quote="AereonBlaze" data-source="post: 391014" data-attributes="member: 7886"><p>Salutations!</p><p></p><p>I’ve been a lurker here for about a year, and…well, I’ve finally decided that I need to de-lurkify. I’ve been trying to think of ways to make my campaign a bit more interesting for the players. I’m stumped at the moment, so I figured I’d ask you guys for some opinions . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Here’s how the game looks at the moment:</p><p></p><p>I run the game in FR, and for the most part that’s worked fine for me. However, most of my plotlines have been somewhat similar…city/country/large area is in peril, the PC’s are left with the job to save everyone. This is usually separated by a dungeon crawl inbetween large adventures. Needless to say, its been getting just a bit repetitive. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The group consists of:</p><p></p><p>7th level Cleric of Shaundakul - Pretty much the parties only real spellcaster.</p><p>7th level Half-Drow Bard - Nice all around character, and he usually ends up coming up with interesting ways to solve problems.</p><p>7th level Paladin of Lathander - He acts as the powerhouse for the party, as well as leader.</p><p>7th level Fighter - Not quite as powerful as the paladin, he might multiclass.</p><p></p><p>We might have another person join soon, though that’s still up in the air. I’m not looking to run an entirely different setting…we already play Spycraft occasionally. I’ve been thinking of using planar travel to make things more interesting, but being a bit of a newbie DM, I’m hoping that you guys might have some ideas. </p><p></p><p>Thanks!</p><p></p><p>-Aereon</p></blockquote><p></p>
[QUOTE="AereonBlaze, post: 391014, member: 7886"] Salutations! I’ve been a lurker here for about a year, and…well, I’ve finally decided that I need to de-lurkify. I’ve been trying to think of ways to make my campaign a bit more interesting for the players. I’m stumped at the moment, so I figured I’d ask you guys for some opinions . :) Here’s how the game looks at the moment: I run the game in FR, and for the most part that’s worked fine for me. However, most of my plotlines have been somewhat similar…city/country/large area is in peril, the PC’s are left with the job to save everyone. This is usually separated by a dungeon crawl inbetween large adventures. Needless to say, its been getting just a bit repetitive. :D The group consists of: 7th level Cleric of Shaundakul - Pretty much the parties only real spellcaster. 7th level Half-Drow Bard - Nice all around character, and he usually ends up coming up with interesting ways to solve problems. 7th level Paladin of Lathander - He acts as the powerhouse for the party, as well as leader. 7th level Fighter - Not quite as powerful as the paladin, he might multiclass. We might have another person join soon, though that’s still up in the air. I’m not looking to run an entirely different setting…we already play Spycraft occasionally. I’ve been thinking of using planar travel to make things more interesting, but being a bit of a newbie DM, I’m hoping that you guys might have some ideas. Thanks! -Aereon [/QUOTE]
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