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How would I make my campaign/games more interesting?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 391071" data-attributes="member: 6533"><p><strong>The Bishop Went that a way!!!</strong></p><p></p><p>Seventh level is a good time to get them involved in some politics. You should get them recruited by some nice organization, and then run them through small adventures in which they try to help their patrons and harm their rivals while promoting the general interests of the organization. Harpers are often done, but you might choose something more limited like that league being set up in Silverymoon or your own homebrew group using existing personalities. </p><p></p><p>They could even join some minor personality's or nation's court. Though national stuff doesn't always travel well.</p><p></p><p>An often recommended and fun change of flavor is to get the pcs to settle down somewhere, even if it's just for the winter, then have a conspiracy of villains come along and work to destroy them. It functions as sort of an anti-dungeon crawl.</p><p></p><p>"The beholder and his minions have made it to WHAT floor of the tower?"</p><p></p><p>It's a good one shot, but you can also have them besieged for a whole winter and really make them paranoid.</p><p></p><p>Then when the Paladin begins killing prisoners and the unconscious you have a whole other scenario on your hands.</p><p></p><p>I have a friend who's working on a game in which much of the action stems from pcs working in competition with other adventuring groups.</p><p></p><p>Seventh Level seems a little low for planar stuff, but if you want a change in setting flavor under the sea is always good as is a trip to Al-Quadim, Maztica, or Kara-Tur.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 391071, member: 6533"] [b]The Bishop Went that a way!!![/b] Seventh level is a good time to get them involved in some politics. You should get them recruited by some nice organization, and then run them through small adventures in which they try to help their patrons and harm their rivals while promoting the general interests of the organization. Harpers are often done, but you might choose something more limited like that league being set up in Silverymoon or your own homebrew group using existing personalities. They could even join some minor personality's or nation's court. Though national stuff doesn't always travel well. An often recommended and fun change of flavor is to get the pcs to settle down somewhere, even if it's just for the winter, then have a conspiracy of villains come along and work to destroy them. It functions as sort of an anti-dungeon crawl. "The beholder and his minions have made it to WHAT floor of the tower?" It's a good one shot, but you can also have them besieged for a whole winter and really make them paranoid. Then when the Paladin begins killing prisoners and the unconscious you have a whole other scenario on your hands. I have a friend who's working on a game in which much of the action stems from pcs working in competition with other adventuring groups. Seventh Level seems a little low for planar stuff, but if you want a change in setting flavor under the sea is always good as is a trip to Al-Quadim, Maztica, or Kara-Tur. [/QUOTE]
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