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General Tabletop Discussion
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How would imposing no stacking of magic affect 5E game balance?
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<blockquote data-quote="Umbran" data-source="post: 6587501" data-attributes="member: 177"><p>Oh, and I should bring this back to the original question - what would this do to game balance?</p><p></p><p>Well, how crafty are your players? If you give them the "two magics on the same thing do not stack" situation, they are *going* to start asking why, say, the Aid spell (which magically grants hit points) and a lightning bolt (which magically takes away hit points) should stack, and so on. Players are *very* clever. They will pester and abuse you, if they feel you are being a tad too arbitrary about it. And they have more brains than the GM does. They *will* find cases that do things you don't like.</p><p></p><p>Which is to say, don't screw with them too much, and balance will be fine <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Umbran, post: 6587501, member: 177"] Oh, and I should bring this back to the original question - what would this do to game balance? Well, how crafty are your players? If you give them the "two magics on the same thing do not stack" situation, they are *going* to start asking why, say, the Aid spell (which magically grants hit points) and a lightning bolt (which magically takes away hit points) should stack, and so on. Players are *very* clever. They will pester and abuse you, if they feel you are being a tad too arbitrary about it. And they have more brains than the GM does. They *will* find cases that do things you don't like. Which is to say, don't screw with them too much, and balance will be fine :) [/QUOTE]
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How would imposing no stacking of magic affect 5E game balance?
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