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General Tabletop Discussion
*Dungeons & Dragons
how would it hurt to take a diffrent class sub class
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<blockquote data-quote="Quickleaf" data-source="post: 6398989" data-attributes="member: 20323"><p>[MENTION=82746]HardcoreDandDGirl[/MENTION] My first thought is that some classes (e.g. Clerics, sorcerers, warlocks) don't have sub-classes in the same way other classes do, that sub-class features sometimes build off of core class features, that level advancement occurs differently and thus interchanging sub-classes will involve unequal power exchange and a certain amount of fudging.</p><p></p><p>It's true the Rogue and Fighter sub-classes are more interchangeable than most other classes...</p><p></p><p>Fighter (Battle Master)</p><p>3: Combat Superiority, Student of War</p><p>7: Know Your Enemy</p><p>10: Improved Combat Superiority</p><p>15: Relentless</p><p></p><p>Rogue (Thief)</p><p>3: Fast Hands (requires rogue's cunning action), Second Story Work</p><p>9: Supreme Sneak</p><p>13: Use Magic Device</p><p>17: Thief's Reflexes</p><p></p><p>However, a Rogue taking a martial archetype gains a distinct combat power boost and gains their sub-class features sooner, whereas a Fighter taking a roguish archetype needs the DM to fudge the cunning action requirement of Fast Hands and gains their sub-class features later. My hunch is the change will be noticeable but not terribly unbalancing, and if your DM is down I say go for it!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6398989, member: 20323"] [MENTION=82746]HardcoreDandDGirl[/MENTION] My first thought is that some classes (e.g. Clerics, sorcerers, warlocks) don't have sub-classes in the same way other classes do, that sub-class features sometimes build off of core class features, that level advancement occurs differently and thus interchanging sub-classes will involve unequal power exchange and a certain amount of fudging. It's true the Rogue and Fighter sub-classes are more interchangeable than most other classes... Fighter (Battle Master) 3: Combat Superiority, Student of War 7: Know Your Enemy 10: Improved Combat Superiority 15: Relentless Rogue (Thief) 3: Fast Hands (requires rogue's cunning action), Second Story Work 9: Supreme Sneak 13: Use Magic Device 17: Thief's Reflexes However, a Rogue taking a martial archetype gains a distinct combat power boost and gains their sub-class features sooner, whereas a Fighter taking a roguish archetype needs the DM to fudge the cunning action requirement of Fast Hands and gains their sub-class features later. My hunch is the change will be noticeable but not terribly unbalancing, and if your DM is down I say go for it! [/QUOTE]
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how would it hurt to take a diffrent class sub class
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