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General Tabletop Discussion
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How would my group fight a Poltergeist?
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<blockquote data-quote="Thateous" data-source="post: 7239771" data-attributes="member: 6814006"><p>I made some changes to the poltergeist, like allowing it to speak, specters cant speak, and made it an innocent little girl, that spoke to the party. Since they decided to go along with the antics of essentially a 100 year old neglected child long enough, they passed the encounter. They played hide and go seek and had a tea party, all the while being totally unable to see her. Just now 1 of them is able to see her because he was 1 shot by the wraith, her father, and now has a connection to the after-life. Without being able to see it, it's not even worth the trouble of fighting one. Even if you can guess where it is, you are striking with disadvantage and only doing half damage. Chances of it missing are almost none existent as it gets advantage to hit you. Doesn't even have a ranged attack where it just throws things at people... yea you'd never find it then.</p></blockquote><p></p>
[QUOTE="Thateous, post: 7239771, member: 6814006"] I made some changes to the poltergeist, like allowing it to speak, specters cant speak, and made it an innocent little girl, that spoke to the party. Since they decided to go along with the antics of essentially a 100 year old neglected child long enough, they passed the encounter. They played hide and go seek and had a tea party, all the while being totally unable to see her. Just now 1 of them is able to see her because he was 1 shot by the wraith, her father, and now has a connection to the after-life. Without being able to see it, it's not even worth the trouble of fighting one. Even if you can guess where it is, you are striking with disadvantage and only doing half damage. Chances of it missing are almost none existent as it gets advantage to hit you. Doesn't even have a ranged attack where it just throws things at people... yea you'd never find it then. [/QUOTE]
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How would my group fight a Poltergeist?
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