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How would one go about making a... 'Chosen' character?
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<blockquote data-quote="Ryu" data-source="post: 1823976" data-attributes="member: 25496"><p>Thats the problem I'm facing, you see. I live in England, and in a very, very RP deprived area (most people think Dungeons and Dragons is an outdated over here, let alone know what the anacronym 'RP' entails) so I am restricted to D'n'D online. We once tried an Oriental Adventures campaign with me and a friend online, but she was on at such different times that we had to drop her because the DM had to play her for long periods, else we wouldn't get anywhere for a good few weeks.</p><p></p><p>And yes, I don't know what to do about the whole 'Death <em>is</em> the end' deal. Either it would end up with my character dying, and stopping the campaign there (unless the DM allowed some intervention - Some random Monks find him, and luckily caught him before death, and brung him back to health, or some divine intervention for this whole destiny ideal gave him another chance or such) or if some more laid-back approach was added to make death for one character easier to remedy, then it would most likely turn out like Final Fantasy X's last battle (After all the powering up your characters did, to stop yourself dying, you find all your characters have infinate Auto-Life - Whenever anyone died, they came back the same instant, even if the attack killed all the party and made it more of a matter of just having the patience to kill your Aeons)</p><p></p><p>However, it seems easier in some respects, as theres no worrying about others feeling left out, and such - Then in the case of Fushigi Yuugi, you had seven Chosen (The Seven Star Warriors, or something if I remember) which all had skills which were required (whcih could account for class diversity within a party).</p></blockquote><p></p>
[QUOTE="Ryu, post: 1823976, member: 25496"] Thats the problem I'm facing, you see. I live in England, and in a very, very RP deprived area (most people think Dungeons and Dragons is an outdated over here, let alone know what the anacronym 'RP' entails) so I am restricted to D'n'D online. We once tried an Oriental Adventures campaign with me and a friend online, but she was on at such different times that we had to drop her because the DM had to play her for long periods, else we wouldn't get anywhere for a good few weeks. And yes, I don't know what to do about the whole 'Death [I]is[/I] the end' deal. Either it would end up with my character dying, and stopping the campaign there (unless the DM allowed some intervention - Some random Monks find him, and luckily caught him before death, and brung him back to health, or some divine intervention for this whole destiny ideal gave him another chance or such) or if some more laid-back approach was added to make death for one character easier to remedy, then it would most likely turn out like Final Fantasy X's last battle (After all the powering up your characters did, to stop yourself dying, you find all your characters have infinate Auto-Life - Whenever anyone died, they came back the same instant, even if the attack killed all the party and made it more of a matter of just having the patience to kill your Aeons) However, it seems easier in some respects, as theres no worrying about others feeling left out, and such - Then in the case of Fushigi Yuugi, you had seven Chosen (The Seven Star Warriors, or something if I remember) which all had skills which were required (whcih could account for class diversity within a party). [/QUOTE]
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