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How would this rogue play?
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<blockquote data-quote="ClaytonCross" data-source="post: 7339016" data-attributes="member: 6880599"><p><strong>I agree that True Strike and Grappler feat are bad choices. </strong></p><p></p><p><strong><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"><strong>The Tavern Brawler feat would be a good pick.</strong> </span></span></p><p></strong>The reason being if you use your attack to knock your target prone, <span style="color: #222222"><span style="font-family: 'Tahoma'">Tavern Brawler </span></span>lets you use your bonus action to grapple them making speed 0 and requiring them to lose a turn to attempt to break the grapple or remain at disadvantage to all melee attacks if within 5ft, <strong>Also you get strength or constitution +1.</strong> So with one turn you can setup multiple attacks with advantage for you and your team.... I would say that is worth the lose of +1 to the strength stat (since you can get on from the feat anyway). While not 100% reliable with expertise in athletics the rogue will have a <strong>+7 to grapple checks at level 1</strong> which will only go up (to as much as +17 at level 20) and still be useful when targeting casters, rogues, and archers which likely don't have more than a +2 even late game. There will be times when your fighting a creature of a size greater than large but even late game medium size strength based monsters are going to have issues beating a +17 grapple check.</p><p></p><p>Edit: I for some reason confused the Grappler Feat with the Tavern Brawler feat and fixed the comment to reflect that intent.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7339016, member: 6880599"] [B]I agree that True Strike and Grappler feat are bad choices. [/B] [B][LEFT][COLOR=#222222][FONT=Tahoma][B]The Tavern Brawler feat would be a good pick.[/B] [/FONT][/COLOR][/LEFT] [/B]The reason being if you use your attack to knock your target prone, [COLOR=#222222][FONT=Tahoma]Tavern Brawler [/FONT][/COLOR]lets you use your bonus action to grapple them making speed 0 and requiring them to lose a turn to attempt to break the grapple or remain at disadvantage to all melee attacks if within 5ft, [B]Also you get strength or constitution +1.[/B] So with one turn you can setup multiple attacks with advantage for you and your team.... I would say that is worth the lose of +1 to the strength stat (since you can get on from the feat anyway). While not 100% reliable with expertise in athletics the rogue will have a [B]+7 to grapple checks at level 1[/B] which will only go up (to as much as +17 at level 20) and still be useful when targeting casters, rogues, and archers which likely don't have more than a +2 even late game. There will be times when your fighting a creature of a size greater than large but even late game medium size strength based monsters are going to have issues beating a +17 grapple check. Edit: I for some reason confused the Grappler Feat with the Tavern Brawler feat and fixed the comment to reflect that intent. [/QUOTE]
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