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How would you add Sylar to your game?
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<blockquote data-quote="Alzrius" data-source="post: 3491151" data-attributes="member: 8461"><p>One of my favorite shows is NBC's new drama <a href="http://en.wikipedia.org/wiki/Heroes_%28TV_series%29" target="_blank">Heroes</a>, and as I've always had a propensity for villains, one of my new favorite bad guys is <a href="http://en.wikipedia.org/wiki/Sylar" target="_blank">Sylar</a>.</p><p></p><p>Thinking about the show while browsing the boards here, I started to wonder about how one would add a Sylar-like villain to a d20 game. The crux of Sylar's character is that he kills people with special powers and steals their power. How would that work in a d20 game? The very idea of a character who can take abilities from defeated enemies seems to run counter to the notions of "balance" that pervade the d20 system, but could it still be done somehow?</p></blockquote><p></p>
[QUOTE="Alzrius, post: 3491151, member: 8461"] One of my favorite shows is NBC's new drama [url=http://en.wikipedia.org/wiki/Heroes_%28TV_series%29]Heroes[/url], and as I've always had a propensity for villains, one of my new favorite bad guys is [url=http://en.wikipedia.org/wiki/Sylar]Sylar[/url]. Thinking about the show while browsing the boards here, I started to wonder about how one would add a Sylar-like villain to a d20 game. The crux of Sylar's character is that he kills people with special powers and steals their power. How would that work in a d20 game? The very idea of a character who can take abilities from defeated enemies seems to run counter to the notions of "balance" that pervade the d20 system, but could it still be done somehow? [/QUOTE]
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