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How would you add Sylar to your game?
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<blockquote data-quote="Set" data-source="post: 3491505" data-attributes="member: 41584"><p>The fast, fast version. See 'Doppleganger, Greater.'</p><p></p><p> ****************************************</p><p></p><p>You could a version of the Chameleon PrC that has to eat people's brains to switch to that powerset. Basically, he'd have X levels of the 'Sylar' PrC, and after he eats someone's brain, he can turn those levels into X-1 levels of the class of the person he's eaten. (or, using monster levels, even gain the abilities of a particular creature). So, a 5th level 'Sylar' could eat the brains of a 4th+ level Fighter and gain 4 levels worth of Fighter traits (but with skills and feats determined by the donor, he doesn't get to pick them), *or* he could eat the brain of a 4th+ level Sorcerer, and gain 4 levels of Sorcerer, *or* he could eat the brains of a Minotaur and gain 4 levels worth of the Minotaur monster class.</p><p></p><p> ********************************************</p><p></p><p>An alternate version could be more mix-n-match.</p><p></p><p>Sylar PrC</p><p>Requirements: Sick bastid. Evil, evil, evil. Illithid, Neh-Thalggu, Daelkyr, Doppleganger or related to same through the appropriate heritage feat or bloodline or template or whatever. At least five class levels scattered among at least three classes (base or prestige).</p><p></p><p>d6 HD. Poor Fort and Ref saves, high Will saves. Poor or Medium BAB.</p><p></p><p>Spellcasting progression similar to an Ur-Priest (but cast spontaneously, and starting with only 0 levels pells at PrC level 1, and not gaining 9th level spells until PrC level 10).</p><p></p><p>All spells must come from those prepared / known by people you’ve slain.</p><p></p><p>You can only change spells after slaying someone and ‘feeding,’ swapping out any of your Known spells with those they knew. The spells can be consumed from either an Arcane or Divine caster, but you cast them as Arcane and at the spell level of the original caster. Note that a Sylar learns no spells through other means, and cannot fill his Sylar spell slots with spells known from his other spellcasting classes (if any).</p><p></p><p>In the case of critters with Spell-Like Abilities, the Sylar can eat their brains and gain the spell equivalent of that ability as a spell of the level it is shown on the Sor/Wiz list (or Bard, Cleric or Druid list, if it is not available to Sor/Wiz, as appropriate).</p><p></p><p>1 Bonus feat at 1st level, another at 5th and a third at 10th. These feats must come from slain targets, and can be changed at any time a new target is slain, replacing a previously known bonus feat with one of the targets known feats. You must satisfy the prerequisites for any feats learned in this manner, but, at the GMs option, your consumption of the donors tissue may allow you to qualify for specific racial requirements.</p><p></p><p>Your standard feats gained through level progression may also come from those you have consumed (as if you had received appropriate training in the feat), but you cannot 'swap' them in this fashion, and you must meet all requirements normally.</p><p></p><p>2 skill points + Int Bonus. At 1st level in the Sylar PrC, you gain 8 skill points (+Int bonus) instead of 2 (+Int bonus). Unlike your 1st character level, the bonus skill points from a high Intelligence are not quadrupled. At any time that you ‘feed’ by devouring the brain of another creature, you may use any of the skill points you have gained as part of this PrC (including those from a high Intelligence) to purchase any of the skills known by the ‘donor’ creature, up to your normal maximums. Any skill ‘stolen’ in this way is treated as a Class Skill for the Sylar class, so long as it was a Class Skill for the donor (or is a Class Skill for the Sylar class. If the Skill to be usurped was cross-class for the donor and is not on the Sylar class skill list, the character must purchase the skill at cross-class costs).</p><p></p><p>Unlike other classes and PrCs, you are not required to spend your three bonus feats or your PrC level-based skill point acquisitions at the time of ‘leveling,’ but can save them until you find a suitable feat or skill you wish to absorb. Even if you have already ‘spent’ these bonus feats or skill points, you can still choose to voluntarily relinquish certain ranks or feats, to gain new ones from a fresh donor. There is no specific limit to how often or in what manner you can perform these exchanges, other than meeting the requirements for the feats (or skills, in the case of those, such as Craft (alchemy) that have a special requirement), and not exceeding your maximum number of feats, ranks in skills, or level+3 ranks in any single skill.</p><p></p><p> ********************************************************</p><p></p><p>Variant. The Manifesting Sylar. As above, but based around Psionics instead of magic. Can only manifest powers stolen through brain-chompin.' Gains a percentage of power points as well when eating brains.</p></blockquote><p></p>
[QUOTE="Set, post: 3491505, member: 41584"] The fast, fast version. See 'Doppleganger, Greater.' **************************************** You could a version of the Chameleon PrC that has to eat people's brains to switch to that powerset. Basically, he'd have X levels of the 'Sylar' PrC, and after he eats someone's brain, he can turn those levels into X-1 levels of the class of the person he's eaten. (or, using monster levels, even gain the abilities of a particular creature). So, a 5th level 'Sylar' could eat the brains of a 4th+ level Fighter and gain 4 levels worth of Fighter traits (but with skills and feats determined by the donor, he doesn't get to pick them), *or* he could eat the brain of a 4th+ level Sorcerer, and gain 4 levels of Sorcerer, *or* he could eat the brains of a Minotaur and gain 4 levels worth of the Minotaur monster class. ******************************************** An alternate version could be more mix-n-match. Sylar PrC Requirements: Sick bastid. Evil, evil, evil. Illithid, Neh-Thalggu, Daelkyr, Doppleganger or related to same through the appropriate heritage feat or bloodline or template or whatever. At least five class levels scattered among at least three classes (base or prestige). d6 HD. Poor Fort and Ref saves, high Will saves. Poor or Medium BAB. Spellcasting progression similar to an Ur-Priest (but cast spontaneously, and starting with only 0 levels pells at PrC level 1, and not gaining 9th level spells until PrC level 10). All spells must come from those prepared / known by people you’ve slain. You can only change spells after slaying someone and ‘feeding,’ swapping out any of your Known spells with those they knew. The spells can be consumed from either an Arcane or Divine caster, but you cast them as Arcane and at the spell level of the original caster. Note that a Sylar learns no spells through other means, and cannot fill his Sylar spell slots with spells known from his other spellcasting classes (if any). In the case of critters with Spell-Like Abilities, the Sylar can eat their brains and gain the spell equivalent of that ability as a spell of the level it is shown on the Sor/Wiz list (or Bard, Cleric or Druid list, if it is not available to Sor/Wiz, as appropriate). 1 Bonus feat at 1st level, another at 5th and a third at 10th. These feats must come from slain targets, and can be changed at any time a new target is slain, replacing a previously known bonus feat with one of the targets known feats. You must satisfy the prerequisites for any feats learned in this manner, but, at the GMs option, your consumption of the donors tissue may allow you to qualify for specific racial requirements. Your standard feats gained through level progression may also come from those you have consumed (as if you had received appropriate training in the feat), but you cannot 'swap' them in this fashion, and you must meet all requirements normally. 2 skill points + Int Bonus. At 1st level in the Sylar PrC, you gain 8 skill points (+Int bonus) instead of 2 (+Int bonus). Unlike your 1st character level, the bonus skill points from a high Intelligence are not quadrupled. At any time that you ‘feed’ by devouring the brain of another creature, you may use any of the skill points you have gained as part of this PrC (including those from a high Intelligence) to purchase any of the skills known by the ‘donor’ creature, up to your normal maximums. Any skill ‘stolen’ in this way is treated as a Class Skill for the Sylar class, so long as it was a Class Skill for the donor (or is a Class Skill for the Sylar class. If the Skill to be usurped was cross-class for the donor and is not on the Sylar class skill list, the character must purchase the skill at cross-class costs). Unlike other classes and PrCs, you are not required to spend your three bonus feats or your PrC level-based skill point acquisitions at the time of ‘leveling,’ but can save them until you find a suitable feat or skill you wish to absorb. Even if you have already ‘spent’ these bonus feats or skill points, you can still choose to voluntarily relinquish certain ranks or feats, to gain new ones from a fresh donor. There is no specific limit to how often or in what manner you can perform these exchanges, other than meeting the requirements for the feats (or skills, in the case of those, such as Craft (alchemy) that have a special requirement), and not exceeding your maximum number of feats, ranks in skills, or level+3 ranks in any single skill. ******************************************************** Variant. The Manifesting Sylar. As above, but based around Psionics instead of magic. Can only manifest powers stolen through brain-chompin.' Gains a percentage of power points as well when eating brains. [/QUOTE]
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