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How would you adjust the levels of spells for a "limited magic" world?
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<blockquote data-quote="Azlan" data-source="post: 1423148" data-attributes="member: 2340"><p>No, it isn't because of a personal dislike of those spells. It's because those spells don't appear with much frequency in the legends and folklore of our world, nor do they appear with much frequency in worlds such as Middle Earth.</p><p></p><p>Furthermore, one should ponder what affect on a world those spells would have, if they appeared with as much freqeuncy as they do in the typical D&D campaign. How would such spells affect the world's economy and jobs? How would such spells affect the cultivating, gathering, and storing of natural resources? How would such spells affect strategies and tactics on the battlefield? Again, the world I'm striving for here is one like Middle Earth, not like the Forgotten Realms.</p><p></p><p></p><p></p><p></p><p>Agreed. If we're going to, say, reduce the spells per day of a wizard to that of a bard, then the wizard should be given a higher hit die or something, to compensate. If we're going to increase the levels of certain spells, and if we're going to increase the casting times of <em>all</em> spells by one step, then perhaps the DCs of saving throws against spells should be higher. (After all, people and creatures of this world might have less resistances to magic, being that they have not been exposed to it as much, throughout their generations.)</p></blockquote><p></p>
[QUOTE="Azlan, post: 1423148, member: 2340"] No, it isn't because of a personal dislike of those spells. It's because those spells don't appear with much frequency in the legends and folklore of our world, nor do they appear with much frequency in worlds such as Middle Earth. Furthermore, one should ponder what affect on a world those spells would have, if they appeared with as much freqeuncy as they do in the typical D&D campaign. How would such spells affect the world's economy and jobs? How would such spells affect the cultivating, gathering, and storing of natural resources? How would such spells affect strategies and tactics on the battlefield? Again, the world I'm striving for here is one like Middle Earth, not like the Forgotten Realms. Agreed. If we're going to, say, reduce the spells per day of a wizard to that of a bard, then the wizard should be given a higher hit die or something, to compensate. If we're going to increase the levels of certain spells, and if we're going to increase the casting times of [i]all[/i] spells by one step, then perhaps the DCs of saving throws against spells should be higher. (After all, people and creatures of this world might have less resistances to magic, being that they have not been exposed to it as much, throughout their generations.) [/QUOTE]
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How would you adjust the levels of spells for a "limited magic" world?
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