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General Tabletop Discussion
*Pathfinder & Starfinder
How would you aducate this anti-dragon tactic?
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<blockquote data-quote="KarinsDad" data-source="post: 1982657" data-attributes="member: 2011"><p>The rules do not state any such thing.</p><p></p><p>The rules state that the DM CAN give a saving throw under unusual circumstances, but the DM does not have to do that. It depends on the reasonableness of the situation and the DM.</p><p></p><p></p><p>Readied Actions, especially spells, have the ability to change the outcome of a given character's action without saving throws a lot.</p><p></p><p>Examples:</p><p></p><p>1) Psion readies an action to do a Concussion Blast against a foe. Concussion Blast has no to hit roll, no saving throw, no spell (or power) resistance. Boom, opponent will be wounded (unless he has a defense against it) and might be dead or unconscious.</p><p></p><p>2) Wizard casts an area effect Darkness spell. Boom, opponent might not be able to see.</p><p></p><p>3) Wizard casts a Daylight spell. Boom, Orc is dazzled, no save.</p><p></p><p>4) Wizard casts Cloudkill. All 3rd and lower HD creatures are dead, no save.</p><p></p><p>5) Wizard casts Antimagic Field. All spells in radius go away, no save. Any targets in the radius do not get a saving throw to "jump out of the area".</p><p></p><p></p><p>DND does not have momentum rules (or turning ratio rules), but it does have a readied action, the Wingover feat and maneuverability rules for Flight. Using these rules, a DM is totally justified in not giving the Dragon a saving throw.</p><p></p><p>What good is having "poor maneuverability" rules for dragon flight if you are not going to use them?</p><p></p><p>The Dragon has this disadvantage when flying, but the DM ignores it in one of the few situations where it applies? Why? A person has "perfect maneuverability" over smooth ground in DND. But, Dragons do not have perfect maneuverability. Dragons which would challenge a mid-level party tend to have poor maneuverability when flying.</p><p></p><p></p><p>It is reasonable to give a saving throw, but it is also reasonable to not give a saving throw. Neither is necessarily better.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1982657, member: 2011"] The rules do not state any such thing. The rules state that the DM CAN give a saving throw under unusual circumstances, but the DM does not have to do that. It depends on the reasonableness of the situation and the DM. Readied Actions, especially spells, have the ability to change the outcome of a given character's action without saving throws a lot. Examples: 1) Psion readies an action to do a Concussion Blast against a foe. Concussion Blast has no to hit roll, no saving throw, no spell (or power) resistance. Boom, opponent will be wounded (unless he has a defense against it) and might be dead or unconscious. 2) Wizard casts an area effect Darkness spell. Boom, opponent might not be able to see. 3) Wizard casts a Daylight spell. Boom, Orc is dazzled, no save. 4) Wizard casts Cloudkill. All 3rd and lower HD creatures are dead, no save. 5) Wizard casts Antimagic Field. All spells in radius go away, no save. Any targets in the radius do not get a saving throw to "jump out of the area". DND does not have momentum rules (or turning ratio rules), but it does have a readied action, the Wingover feat and maneuverability rules for Flight. Using these rules, a DM is totally justified in not giving the Dragon a saving throw. What good is having "poor maneuverability" rules for dragon flight if you are not going to use them? The Dragon has this disadvantage when flying, but the DM ignores it in one of the few situations where it applies? Why? A person has "perfect maneuverability" over smooth ground in DND. But, Dragons do not have perfect maneuverability. Dragons which would challenge a mid-level party tend to have poor maneuverability when flying. It is reasonable to give a saving throw, but it is also reasonable to not give a saving throw. Neither is necessarily better. [/QUOTE]
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How would you aducate this anti-dragon tactic?
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