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How would you aducate this anti-dragon tactic?
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<blockquote data-quote="Saeviomagy" data-source="post: 1983335" data-attributes="member: 5890"><p>No - this is NOT the same. Charge is an additional level of commitment beyond a double move. You're moving fast enough to get in not only a double move, but also an attack.</p><p></p><p>Run is in the same boat. Both of them specifically require all movement to be straight line.</p><p></p><p>A dragon executing either of those when the wall goes up will not be able to slow or otherwise change direction. Unless he has "fleet of foot" or something.</p><p></p><p>My argument applies to flying individuals moving. I wouldn't expect a character to double move around a corner and accidentally walk into a wall that was there, so I wouldn't expect a character to walk into a suddenly appearing wall. If for some reason he had problems turning or maneuvering (like he has a less-than-perfect maneuverability) I could envisage him involuntarily striking the wall.</p><p></p><p>Hence - the dragon avoids the wall or slows enough to reduce or negate the damage IF it's maneuverability allows and it is not running or charging. It gets no save otherwise. It likely falls to the ground next round unless it has hover or a good enough maneuverability to turn in place.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1983335, member: 5890"] No - this is NOT the same. Charge is an additional level of commitment beyond a double move. You're moving fast enough to get in not only a double move, but also an attack. Run is in the same boat. Both of them specifically require all movement to be straight line. A dragon executing either of those when the wall goes up will not be able to slow or otherwise change direction. Unless he has "fleet of foot" or something. My argument applies to flying individuals moving. I wouldn't expect a character to double move around a corner and accidentally walk into a wall that was there, so I wouldn't expect a character to walk into a suddenly appearing wall. If for some reason he had problems turning or maneuvering (like he has a less-than-perfect maneuverability) I could envisage him involuntarily striking the wall. Hence - the dragon avoids the wall or slows enough to reduce or negate the damage IF it's maneuverability allows and it is not running or charging. It gets no save otherwise. It likely falls to the ground next round unless it has hover or a good enough maneuverability to turn in place. [/QUOTE]
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How would you aducate this anti-dragon tactic?
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