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General Tabletop Discussion
*Pathfinder & Starfinder
How would you advance Class, Race, and Themes?
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<blockquote data-quote="Consonant Dude" data-source="post: 5802278" data-attributes="member: 6688791"><p>I'd rather they didn't. </p><p></p><p>Sure, in theory it's fun when your character is customizable in myriads of ways but in practice, it ends up being a nightmare. In the interviews I read, I'm getting the feeling the designers (and a lot of fans) want a simpler game. One where you can make a character quickly, even a higher level one. A game that's easy to DM, etc... Well, writing up NPCs in more recent iterations of the game takes a lot of time. More than I care for personally. </p><p></p><p>Ideally, I'd like a game where in 10 to 15 minutes, I can make a 9th level character and join a buddy's game I've been invited to last minute. And one where I don't have to flip in between the race section, the class section and the theme section to choose a bunch of feats. That's just me but I like it simple. I like the elegance of the d20 mechanic but the micro-management of PCs and NPCs that has crept up in recent editions are what make a lot of people yearn for the "old school" ways, I think. </p><p></p><p>How would I like those things to be handled? I'm still digesting what I know about themes so I can't say much about those. But I like the idea that races are front-loaded packages which, from the start give you a few minor things and influence your ability scores. Ideally, I want small stat blocks for NPCs. I'd like as a DM to have a pretty good grasp of who a guy is just by reading this:</p><p></p><p>***************************************************</p><p>Bob, Dwarven Ranger 7, Scribe</p><p>HP 51, AC 17, battle axe, shortbow, chainmail, purse with 27gp</p><p>STR 14, DEX 14, CON 12, INT 11, WIS 7, CHA 9</p><p>***************************************************</p><p></p><p>If I can get a sense of what this guy can do as a seventh level dwarven ranger with a scribe theme just by looking at a stat block like this, I am in business. If you have to add a laundry list of feats, skills, customized racial and theme traits... well, I need aspirin <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Consonant Dude, post: 5802278, member: 6688791"] I'd rather they didn't. Sure, in theory it's fun when your character is customizable in myriads of ways but in practice, it ends up being a nightmare. In the interviews I read, I'm getting the feeling the designers (and a lot of fans) want a simpler game. One where you can make a character quickly, even a higher level one. A game that's easy to DM, etc... Well, writing up NPCs in more recent iterations of the game takes a lot of time. More than I care for personally. Ideally, I'd like a game where in 10 to 15 minutes, I can make a 9th level character and join a buddy's game I've been invited to last minute. And one where I don't have to flip in between the race section, the class section and the theme section to choose a bunch of feats. That's just me but I like it simple. I like the elegance of the d20 mechanic but the micro-management of PCs and NPCs that has crept up in recent editions are what make a lot of people yearn for the "old school" ways, I think. How would I like those things to be handled? I'm still digesting what I know about themes so I can't say much about those. But I like the idea that races are front-loaded packages which, from the start give you a few minor things and influence your ability scores. Ideally, I want small stat blocks for NPCs. I'd like as a DM to have a pretty good grasp of who a guy is just by reading this: *************************************************** Bob, Dwarven Ranger 7, Scribe HP 51, AC 17, battle axe, shortbow, chainmail, purse with 27gp STR 14, DEX 14, CON 12, INT 11, WIS 7, CHA 9 *************************************************** If I can get a sense of what this guy can do as a seventh level dwarven ranger with a scribe theme just by looking at a stat block like this, I am in business. If you have to add a laundry list of feats, skills, customized racial and theme traits... well, I need aspirin :cool: [/QUOTE]
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How would you advance Class, Race, and Themes?
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