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How would you advance Class, Race, and Themes?
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<blockquote data-quote="Mokona" data-source="post: 5802434" data-attributes="member: 24891"><p>The majority of games don't go above <a href="http://5eworld.blogspot.com/2012/01/our-levels-go-to-eleven.html" target="_blank">11th level</a>. This means players spend the majority of their time with 1, 2, or even only 3 feats. That is far less than the five you desire.</p><p></p><p>Feats in 4th edition were really timid and often applied in very niche circumstances. Normal characters, levels through 11, actually needed a lot more feats than they got in order to have variety between character builds. Once the expertise feats came out there was basically a -1 feat tax. Only by purposefully hampering your character could you avoid the tax and then you begged the DM to adjust the monsters accordingly.</p><p></p><p>In 3rd edition feats were very different from 4e. Feats were very powerful and rule-changing in 3e. Characters did not have too many feats by at least one measure. One of the key restrictions to get into "broken" combinations of prestige classes was access to feats. The paucity of feats is one of the ways Wizards of the Coast reigned in excessive power-gaming.</p></blockquote><p></p>
[QUOTE="Mokona, post: 5802434, member: 24891"] The majority of games don't go above [URL="http://5eworld.blogspot.com/2012/01/our-levels-go-to-eleven.html"]11th level[/URL]. This means players spend the majority of their time with 1, 2, or even only 3 feats. That is far less than the five you desire. Feats in 4th edition were really timid and often applied in very niche circumstances. Normal characters, levels through 11, actually needed a lot more feats than they got in order to have variety between character builds. Once the expertise feats came out there was basically a -1 feat tax. Only by purposefully hampering your character could you avoid the tax and then you begged the DM to adjust the monsters accordingly. In 3rd edition feats were very different from 4e. Feats were very powerful and rule-changing in 3e. Characters did not have too many feats by at least one measure. One of the key restrictions to get into "broken" combinations of prestige classes was access to feats. The paucity of feats is one of the ways Wizards of the Coast reigned in excessive power-gaming. [/QUOTE]
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Community
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How would you advance Class, Race, and Themes?
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