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How would you balance the Bard & the Cleric?
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<blockquote data-quote="Woas" data-source="post: 1625317" data-attributes="member: 16317"><p>As far as the bard goes... I don't think I could really balance the bard from my experience with them. But there was this idea I had to change the way Bardic music worked, it went something like this:</p><p></p><p>The way bardic music works now is through the use of an instrument, his/her voice or whistles. This effect lasts for only a few rounds (seconds/minutes). Usually its through singiner or whistling because that way a player can have a bard hold their weapon in combat and keep bardic music up and not have to stand there looking, what I feel frankly is a little absurd, playing the lyre while people are fighting to the death around them.</p><p></p><p>So what I was thinking was. Bardic music should last for 24 hours...or at least for a pretty long time (12 hours maybe..) Either way... a bard would have a number of songs they could learn as they leveled up. They could learn songs as though a wizard learns spells (as in, they could read sheet music and learn the song like a wizard reads scrolls to learn the spell). Anytime the party is "inactive" for an hour (during camp set up, during camp break down, an hour of overland travel, etc.) the bard can perform one of these songs they know. Each song does something magic/special much like spell, but it says around for a while, usually is some type of buff. </p><p></p><p>Think of it like this... the party is sitting around the fire at night getting ready for rest. The mage is in his tent studing his book. The cleric is casting his last heals for the day... and the bard plays a melody the calms everyones feelings and lets them reflect on their actions that day and inspired them for the next that the party keeps in their head or a bit. As opposed to... The fighter is trying to fight for his life against 3 bugbears at once and is down to 7 hitpoints, the cleric is yelling for help and is chanting his verbal components to heal someone, the wizard is yelling his verbal components to cast that spell and get out of the way of that goblin archer... and the bard stands there with his flute assuming someone hears him over the sounds of explodiing fireballs, the voices of the rest of his party, the voices of the enemy, the sound of metal clashing against each other... the sounds of conflict.</p><p></p><p>Anyway, once the song is performed, the entire party benifits from it for the period of time (24, 12, some amount of hours). Songs could be simple, +1 on attack and damage rolls, +1 AC, +1 saving throws, etc etc. Some could even be more RPish... like a song that reduces the % of random encounters overland or something. Later on, as the Bard gains more levels, they could gain the ability to sing 2 songs at once, or overlap two song effects.</p><p></p><p>And thats basically my idea on bardic music. As for the rest of what the bard does... I really don't know what one would do to balance them.</p></blockquote><p></p>
[QUOTE="Woas, post: 1625317, member: 16317"] As far as the bard goes... I don't think I could really balance the bard from my experience with them. But there was this idea I had to change the way Bardic music worked, it went something like this: The way bardic music works now is through the use of an instrument, his/her voice or whistles. This effect lasts for only a few rounds (seconds/minutes). Usually its through singiner or whistling because that way a player can have a bard hold their weapon in combat and keep bardic music up and not have to stand there looking, what I feel frankly is a little absurd, playing the lyre while people are fighting to the death around them. So what I was thinking was. Bardic music should last for 24 hours...or at least for a pretty long time (12 hours maybe..) Either way... a bard would have a number of songs they could learn as they leveled up. They could learn songs as though a wizard learns spells (as in, they could read sheet music and learn the song like a wizard reads scrolls to learn the spell). Anytime the party is "inactive" for an hour (during camp set up, during camp break down, an hour of overland travel, etc.) the bard can perform one of these songs they know. Each song does something magic/special much like spell, but it says around for a while, usually is some type of buff. Think of it like this... the party is sitting around the fire at night getting ready for rest. The mage is in his tent studing his book. The cleric is casting his last heals for the day... and the bard plays a melody the calms everyones feelings and lets them reflect on their actions that day and inspired them for the next that the party keeps in their head or a bit. As opposed to... The fighter is trying to fight for his life against 3 bugbears at once and is down to 7 hitpoints, the cleric is yelling for help and is chanting his verbal components to heal someone, the wizard is yelling his verbal components to cast that spell and get out of the way of that goblin archer... and the bard stands there with his flute assuming someone hears him over the sounds of explodiing fireballs, the voices of the rest of his party, the voices of the enemy, the sound of metal clashing against each other... the sounds of conflict. Anyway, once the song is performed, the entire party benifits from it for the period of time (24, 12, some amount of hours). Songs could be simple, +1 on attack and damage rolls, +1 AC, +1 saving throws, etc etc. Some could even be more RPish... like a song that reduces the % of random encounters overland or something. Later on, as the Bard gains more levels, they could gain the ability to sing 2 songs at once, or overlap two song effects. And thats basically my idea on bardic music. As for the rest of what the bard does... I really don't know what one would do to balance them. [/QUOTE]
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