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How would you balance the Bard & the Cleric?
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<blockquote data-quote="Arkhandus" data-source="post: 1625482" data-attributes="member: 13966"><p>That would be excessive, spigadang. The only thing the Bard currently lacks is a bit of raw power, they've got enough versatility as-is in 3.5. Maybe give them a bonus feat from the Fighter's list (except the Fighter-only feats of course) at 2nd-level and every four or five levels following that, or give them a die of Sneak Attack at each of those levels. The Bard needs only a bit more offense, really, so that should do it. Maybe also a slight boost to the bonuses granted by Inspire Courage.</p><p> </p><p>The only reason people don't play Clerics much is they're too jaded by the 2E mindset that Clerics just heal stuff. That's the only reason, and it's a stupid one. Clerics are the most powerful class and the only thing that could strike it home more blatantly for the nay-sayers would be to give them a Fighter's base attack bonus, but that would be overkill. Clerics should be toned down in their number of spells per day, and should maybe have their hit die reduced to a d6. They could use some more skill points or direct offense though, so maybe give them the ability to expend turning/rebuking attempts to instead charge a weapon with positive or negative energy, but in a destructive manner like xag-yas and xeg-yis use, such that it doesn't heal and instead only damages (same way that the positive energy plane is too intense for living creatures, and even worse for undead).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 1625482, member: 13966"] That would be excessive, spigadang. The only thing the Bard currently lacks is a bit of raw power, they've got enough versatility as-is in 3.5. Maybe give them a bonus feat from the Fighter's list (except the Fighter-only feats of course) at 2nd-level and every four or five levels following that, or give them a die of Sneak Attack at each of those levels. The Bard needs only a bit more offense, really, so that should do it. Maybe also a slight boost to the bonuses granted by Inspire Courage. The only reason people don't play Clerics much is they're too jaded by the 2E mindset that Clerics just heal stuff. That's the only reason, and it's a stupid one. Clerics are the most powerful class and the only thing that could strike it home more blatantly for the nay-sayers would be to give them a Fighter's base attack bonus, but that would be overkill. Clerics should be toned down in their number of spells per day, and should maybe have their hit die reduced to a d6. They could use some more skill points or direct offense though, so maybe give them the ability to expend turning/rebuking attempts to instead charge a weapon with positive or negative energy, but in a destructive manner like xag-yas and xeg-yis use, such that it doesn't heal and instead only damages (same way that the positive energy plane is too intense for living creatures, and even worse for undead). [/QUOTE]
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