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*TTRPGs General
How would you balance the Bard & the Cleric?
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<blockquote data-quote="dwarfdorn" data-source="post: 1626363" data-attributes="member: 17803"><p><strong>Clerics and Bards</strong></p><p></p><p>Clerics are pretty good as is. </p><p></p><p>As for Bards... they could use a bump. I'l like to see the number of songs they can sing per day doubled. Their songs are the most powerful ability they have and they can hardly use them. A first level bard can use it only once.</p><p></p><p>I am personally playing a bard right now and discovered a few handy things. First, the whip is a very handy weapon. i stand in the second row of combatants and crack away with the whip. One of my feats is improved disarm. I don't ever kill anyone with it, but I disarm the opponents about half of the time. I carry one of the group's wands of Cure Light wounds and heal members as needed.</p><p></p><p>My character is never on the front lines, and should never be. Bards are there for support only. </p><p></p><p>To make matters a bit more complicated, the guy is a Bard/Cleric of Sune. Now I ruined him by adding a third class (rogue), but even now he still does well, just that advancing him is a royal pain in the butt. I piced up rogue so that someone in the party could disarm traps. The sneak attack is nice, but not real useful most of the time.</p><p></p><p>THe rest of the party consists of a Kensai (Fighter focused on one weapon), metal druid (interesting, but slightly overpowered), my Bard/Rogue/Cleric of Sune and a halfling wizard who burns through his spells too quick and ends up useless.</p><p></p><p>My thoughts,</p></blockquote><p></p>
[QUOTE="dwarfdorn, post: 1626363, member: 17803"] [b]Clerics and Bards[/b] Clerics are pretty good as is. As for Bards... they could use a bump. I'l like to see the number of songs they can sing per day doubled. Their songs are the most powerful ability they have and they can hardly use them. A first level bard can use it only once. I am personally playing a bard right now and discovered a few handy things. First, the whip is a very handy weapon. i stand in the second row of combatants and crack away with the whip. One of my feats is improved disarm. I don't ever kill anyone with it, but I disarm the opponents about half of the time. I carry one of the group's wands of Cure Light wounds and heal members as needed. My character is never on the front lines, and should never be. Bards are there for support only. To make matters a bit more complicated, the guy is a Bard/Cleric of Sune. Now I ruined him by adding a third class (rogue), but even now he still does well, just that advancing him is a royal pain in the butt. I piced up rogue so that someone in the party could disarm traps. The sneak attack is nice, but not real useful most of the time. THe rest of the party consists of a Kensai (Fighter focused on one weapon), metal druid (interesting, but slightly overpowered), my Bard/Rogue/Cleric of Sune and a halfling wizard who burns through his spells too quick and ends up useless. My thoughts, [/QUOTE]
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How would you balance the Bard & the Cleric?
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