Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How would you balance the Bard & the Cleric?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Heard" data-source="post: 1626778" data-attributes="member: 7280"><p>I think if I were going to bump the power of the bard to make him a more desirable class selection I would do one or all of these things:</p><p>1. Three good saves: He's a lover, not a fighter - but living on style and verve makes bards tougher than you'd expect. </p><p>2. Luck Bonus to AC: Equal to CHA, again this would make Bards more survivable without kicking the feet out from under the rest of the group's niches. If balance on this were suspect, I think I'd try to stage it in increments of maximum bonuses that could be applied at any given level.</p><p>3. Bard Song Metamagic: Giving bards the ability to trade out bard song usages for metamagic effects would be really cool. "I'm gonna trade out two of my bard songs for an Empowered Shout," without raising the spell slot level would make the bards have a teeny bit of uniqueness without really having a terrible impact on the game I think.</p><p>4. Skill Bonuses: At some point Bards should be able to do things like always take 10 on CHA skill rolls without spending any extra effort or time, like the Skill Mastery Special ability for Rogues.</p><p>5. Resistances: Elf-like resistances to enchantment effects perhaps, or resistances verus Sonic effects.</p><p>6. More songs: At the very least I'd give Bards some 'skill songs', songs that give Bards and their allies bonuses to certain skills. Ever wonder what those guys were doing singing songs while rowing? With a bard it would be pretty obvious. I mean, seriously, duh. Why this wasn't in there I have no clue.</p><p></p><p>Like I said, I'm fairly certain that implementing ALL of these suggestions might be a little overkill. On the other hand, they might not be if you were balancing them against the cleric. Mostly and obviously my suggestions are aimed at a certain flavor of possible Bards I think, as opposed to the wandering through the motions generalist that the Bard is currently. I tried to think of what the Bard's role in the group is and where everyone else fits in though too, and where that is I think is in a sort of non-fighter melee combatant with minor spell abilities and a really choice role in interaction. It isn't that the Bard isn't suited for that role already, it just needs to be MORE suited I think. You know, enough minor cookies attached to the class that a certain distinct play style is rewarded and enhanced. Bards shouldn't be the class you look to when you can't find a 'specialist' class, it should be the FIRST place you look to for a certain style of play.</p></blockquote><p></p>
[QUOTE="James Heard, post: 1626778, member: 7280"] I think if I were going to bump the power of the bard to make him a more desirable class selection I would do one or all of these things: 1. Three good saves: He's a lover, not a fighter - but living on style and verve makes bards tougher than you'd expect. 2. Luck Bonus to AC: Equal to CHA, again this would make Bards more survivable without kicking the feet out from under the rest of the group's niches. If balance on this were suspect, I think I'd try to stage it in increments of maximum bonuses that could be applied at any given level. 3. Bard Song Metamagic: Giving bards the ability to trade out bard song usages for metamagic effects would be really cool. "I'm gonna trade out two of my bard songs for an Empowered Shout," without raising the spell slot level would make the bards have a teeny bit of uniqueness without really having a terrible impact on the game I think. 4. Skill Bonuses: At some point Bards should be able to do things like always take 10 on CHA skill rolls without spending any extra effort or time, like the Skill Mastery Special ability for Rogues. 5. Resistances: Elf-like resistances to enchantment effects perhaps, or resistances verus Sonic effects. 6. More songs: At the very least I'd give Bards some 'skill songs', songs that give Bards and their allies bonuses to certain skills. Ever wonder what those guys were doing singing songs while rowing? With a bard it would be pretty obvious. I mean, seriously, duh. Why this wasn't in there I have no clue. Like I said, I'm fairly certain that implementing ALL of these suggestions might be a little overkill. On the other hand, they might not be if you were balancing them against the cleric. Mostly and obviously my suggestions are aimed at a certain flavor of possible Bards I think, as opposed to the wandering through the motions generalist that the Bard is currently. I tried to think of what the Bard's role in the group is and where everyone else fits in though too, and where that is I think is in a sort of non-fighter melee combatant with minor spell abilities and a really choice role in interaction. It isn't that the Bard isn't suited for that role already, it just needs to be MORE suited I think. You know, enough minor cookies attached to the class that a certain distinct play style is rewarded and enhanced. Bards shouldn't be the class you look to when you can't find a 'specialist' class, it should be the FIRST place you look to for a certain style of play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How would you balance the Bard & the Cleric?
Top