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General Tabletop Discussion
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How would you balance this modification to spellcasters?
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<blockquote data-quote="Li Shenron" data-source="post: 7427741" data-attributes="member: 1465"><p>It's very difficult... on one hand, the short rest refresh means potentially a LOT of more spells cast each day, on the other hand, the long rest refreshes much LESS than the standard. But the latter drawback can be <em>almost</em>* nullified, if the DM allows the PCs to also get a few short rests after the long rest (as in: sleep 8 hours to get a long rest, then do some moderate activity followed by a short rest 3 times, and you get all the daily slots back). It's a bit subjective whether a DM would allow something like that or not...</p><p></p><p>*almost, because at levels 19-20 there will be a 6th-level slot and a 7th-level slot that could still be left not recharged</p><p></p><p>In general, it looks a HUGE BOOST to spellcasters: three short rests per day (which I guess is quite normal) equal doubling the number of spells per day being cast (except the highest levels).</p><p></p><p>If you meant to <strong>balance</strong> this change with another change on the same character, something needs to be taken away but I can't think of anything right now, especially because Wizards and Sorcerers have very little beyond their spells in terms of class features.</p><p></p><p>If you want to <strong>balance</strong> the rest of the characters i.e. boost the others, you would probably need to almost double their daily resources (excluding HP)... the problem is that only spellcasters have so much daily resources, while the others have more at-will or short-rest-recharged resources.</p><p></p><p>So perhaps instead of more changes to the classes, you might actually just want to make everyone's day longer, so that daily resources become less important than the others. Obviously by "make the day longer" I don't mean just double the hours <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> but try to double the number of encounters. You then might have a problem left with everyone's HP however...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7427741, member: 1465"] It's very difficult... on one hand, the short rest refresh means potentially a LOT of more spells cast each day, on the other hand, the long rest refreshes much LESS than the standard. But the latter drawback can be [I]almost[/I]* nullified, if the DM allows the PCs to also get a few short rests after the long rest (as in: sleep 8 hours to get a long rest, then do some moderate activity followed by a short rest 3 times, and you get all the daily slots back). It's a bit subjective whether a DM would allow something like that or not... *almost, because at levels 19-20 there will be a 6th-level slot and a 7th-level slot that could still be left not recharged In general, it looks a HUGE BOOST to spellcasters: three short rests per day (which I guess is quite normal) equal doubling the number of spells per day being cast (except the highest levels). If you meant to [B]balance[/B] this change with another change on the same character, something needs to be taken away but I can't think of anything right now, especially because Wizards and Sorcerers have very little beyond their spells in terms of class features. If you want to [B]balance[/B] the rest of the characters i.e. boost the others, you would probably need to almost double their daily resources (excluding HP)... the problem is that only spellcasters have so much daily resources, while the others have more at-will or short-rest-recharged resources. So perhaps instead of more changes to the classes, you might actually just want to make everyone's day longer, so that daily resources become less important than the others. Obviously by "make the day longer" I don't mean just double the hours :) but try to double the number of encounters. You then might have a problem left with everyone's HP however... [/QUOTE]
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How would you balance this modification to spellcasters?
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