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How would you balance this modification to spellcasters?
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<blockquote data-quote="mpwylie" data-source="post: 7432652" data-attributes="member: 6802655"><p>Yes, I would rework the slot layout for both full and half casters. I would also tweak your reset mechanic a bit and make it reset slots of prof bonus -1 for full casters and prof bonus -2 for half casters. It would likely take some playtesting and tweaking to find the sweet spot, but I'll take a stab.</p><p></p><p>For full casters:</p><p> Spell slots </p><p>lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th</p><p>1 1 </p><p>2 2 </p><p>3 2 1 </p><p>4 2 1 </p><p>5 2 1 1 </p><p>6 2 2 1 </p><p>7 3 2 1 1 </p><p>8 3 2 2 1 </p><p>9 3 2 2 1 1 </p><p>10 3 3 2 2 1 </p><p>11 3 3 2 2 1 1 </p><p>12 3 3 2 2 2 1 </p><p>13 3 3 2 2 2 1 1 </p><p>14 3 3 2 2 2 1 1 </p><p>15 3 3 2 2 2 1 1 1 </p><p>16 3 3 2 2 2 1 1 1 </p><p>17 3 3 2 2 2 1 1 1 1</p><p>18 3 3 2 2 2 1 1 1 1</p><p>19 3 3 2 2 2 2 1 1 1</p><p>20 3 3 2 2 2 2 2 1 1</p><p></p><p></p><p>So, with this reworked slot layout the wizard at lvl 10 now resets 3rd lvl and lower spells. They would now start with 11 slots and at the end of the day, after 3 short rests, they would end up with 20, 6-1st, 6-2nd, 5-3rd, 2-4th and 1-5th. By the base rules they would have had 15 plus arcane recovery which at lvl 10 would be 5 spell levels worth of slots. So in the end they trade higher level slots for more lower level slots giving them more to do but at a lower power setting.</p><p></p><p>For half casters:</p><p> Spell slots </p><p>lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th</p><p>1 </p><p>2 1 </p><p>3 1 </p><p>4 1 </p><p>5 2 1 </p><p>6 2 1 </p><p>7 2 1 </p><p>8 2 1 </p><p>9 2 2 1 </p><p>10 2 2 1 </p><p>11 2 2 1 </p><p>12 2 2 1 </p><p>13 2 2 2 1 </p><p>14 2 2 2 1 </p><p>15 2 2 2 1 </p><p>16 2 2 2 1 </p><p>17 2 2 2 1 1 </p><p>18 2 2 2 2 1 </p><p>19 2 2 2 2 1 </p><p>20 2 2 2 2 1 </p><p></p><p>So, with this reworked slot layout and using prof bonus -2, at level 10 instead of 9 slots they would have had in the base rules they now have 11, 5-1st, 5-2nd, 1 3rd. So like full casters they trade higher level slots for a few lower level slots increasing utility and overall resources without really increasing power. </p><p></p><p>Both may end up with a slight power creep at the high levels but I don't think it would be noticeable(it's more of added utility then raw power) and at the lower to mid levels it makes them short rest classes and adds a little utility without really altering the power curve. They are now short rest classes more in line with the Warlock and this will likely work without the need to rebalance the rest of the classes. It would take some testing and possible tweaking but it looks like a good starting point.</p></blockquote><p></p>
[QUOTE="mpwylie, post: 7432652, member: 6802655"] Yes, I would rework the slot layout for both full and half casters. I would also tweak your reset mechanic a bit and make it reset slots of prof bonus -1 for full casters and prof bonus -2 for half casters. It would likely take some playtesting and tweaking to find the sweet spot, but I'll take a stab. For full casters: Spell slots lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1 1 2 2 3 2 1 4 2 1 5 2 1 1 6 2 2 1 7 3 2 1 1 8 3 2 2 1 9 3 2 2 1 1 10 3 3 2 2 1 11 3 3 2 2 1 1 12 3 3 2 2 2 1 13 3 3 2 2 2 1 1 14 3 3 2 2 2 1 1 15 3 3 2 2 2 1 1 1 16 3 3 2 2 2 1 1 1 17 3 3 2 2 2 1 1 1 1 18 3 3 2 2 2 1 1 1 1 19 3 3 2 2 2 2 1 1 1 20 3 3 2 2 2 2 2 1 1 So, with this reworked slot layout the wizard at lvl 10 now resets 3rd lvl and lower spells. They would now start with 11 slots and at the end of the day, after 3 short rests, they would end up with 20, 6-1st, 6-2nd, 5-3rd, 2-4th and 1-5th. By the base rules they would have had 15 plus arcane recovery which at lvl 10 would be 5 spell levels worth of slots. So in the end they trade higher level slots for more lower level slots giving them more to do but at a lower power setting. For half casters: Spell slots lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1 2 1 3 1 4 1 5 2 1 6 2 1 7 2 1 8 2 1 9 2 2 1 10 2 2 1 11 2 2 1 12 2 2 1 13 2 2 2 1 14 2 2 2 1 15 2 2 2 1 16 2 2 2 1 17 2 2 2 1 1 18 2 2 2 2 1 19 2 2 2 2 1 20 2 2 2 2 1 So, with this reworked slot layout and using prof bonus -2, at level 10 instead of 9 slots they would have had in the base rules they now have 11, 5-1st, 5-2nd, 1 3rd. So like full casters they trade higher level slots for a few lower level slots increasing utility and overall resources without really increasing power. Both may end up with a slight power creep at the high levels but I don't think it would be noticeable(it's more of added utility then raw power) and at the lower to mid levels it makes them short rest classes and adds a little utility without really altering the power curve. They are now short rest classes more in line with the Warlock and this will likely work without the need to rebalance the rest of the classes. It would take some testing and possible tweaking but it looks like a good starting point. [/QUOTE]
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How would you balance this modification to spellcasters?
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