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How would YOU build a Goliath Wizard?
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<blockquote data-quote="ClaytonCross" data-source="post: 7329216" data-attributes="member: 6880599"><p>So I would use the +3 to stats to spread out the points a bit. I get that +5% concentration chance is nice I just don't like the negative to stats.</p><p></p><p>Str 14 (12+2) --- Carry capacity 140lbs or 70lbs w/ alternate encumberment rules, nice for carrying a lot of gear. Arcane focus: Quarterstaff +2 to hit Versatile 1d8 attacks of opportunity for 3-10 damage which is better than most melee cantrips and you don't need the Warcaster feat to fight/cast vs targets within 5ft.</p><p>Dex 14 Mage Armor (13+2) 15AC is not bad for a mage if you have the shield spell for 20AC when your actually attacked.</p><p>Con 16 (15+1) +HP + concentration (I would not go any higher)</p><p>Int 14 --- Main caster stat</p><p>Wis 8</p><p>Cha 8</p><p></p><p>Level 1: Spell Attack: +4 Spell DC: 12</p><p>ASI 1: Resilient (Con +1) --- improved concentration and resistant to more effects Level 4: Spell Attack: +4 Spell DC: 12</p><p>ASI 2: Int + 1(15), Con+1 --- To max level CON early for maximum hit point gain. Level 8: Spell Attack: +5 Spell DC: 13</p><p>ASI 3: Keen Mind/Int +1(16) or Linguist/Int +1(16) -- Level INT and some cool skills Level 12: Spell Attack: +7 Spell DC: 15</p><p>ASI 4: Int + 2 (18) Level 12: Spell Attack: +9 Spell DC: 17</p><p>ASI 5: Int + 2 (20) Level 12: Spell Attack: +11 Spell DC: 19 --- Tops out just the same as all the rest...</p><p></p><p>I like the Diviner but the build is irrelevant the class.</p><p></p><p>That is my build anyway.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7329216, member: 6880599"] So I would use the +3 to stats to spread out the points a bit. I get that +5% concentration chance is nice I just don't like the negative to stats. Str 14 (12+2) --- Carry capacity 140lbs or 70lbs w/ alternate encumberment rules, nice for carrying a lot of gear. Arcane focus: Quarterstaff +2 to hit Versatile 1d8 attacks of opportunity for 3-10 damage which is better than most melee cantrips and you don't need the Warcaster feat to fight/cast vs targets within 5ft. Dex 14 Mage Armor (13+2) 15AC is not bad for a mage if you have the shield spell for 20AC when your actually attacked. Con 16 (15+1) +HP + concentration (I would not go any higher) Int 14 --- Main caster stat Wis 8 Cha 8 Level 1: Spell Attack: +4 Spell DC: 12 ASI 1: Resilient (Con +1) --- improved concentration and resistant to more effects Level 4: Spell Attack: +4 Spell DC: 12 ASI 2: Int + 1(15), Con+1 --- To max level CON early for maximum hit point gain. Level 8: Spell Attack: +5 Spell DC: 13 ASI 3: Keen Mind/Int +1(16) or Linguist/Int +1(16) -- Level INT and some cool skills Level 12: Spell Attack: +7 Spell DC: 15 ASI 4: Int + 2 (18) Level 12: Spell Attack: +9 Spell DC: 17 ASI 5: Int + 2 (20) Level 12: Spell Attack: +11 Spell DC: 19 --- Tops out just the same as all the rest... I like the Diviner but the build is irrelevant the class. That is my build anyway. [/QUOTE]
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