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How Would You Build a Life Cleric
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<blockquote data-quote="Audiomancer" data-source="post: 7874652" data-attributes="member: 6881997"><p>I played a Life Cleric a couple of years ago, with a group that unfortunately folded after just a few sessions. I don't think I'd played a Cleric before -- definitely not in 5E -- and I didn't mind the idea of being a little bit of a healbot.</p><p></p><p>I went with 16 WIS (obviously), 14 CON (for the not-dying), and 14 CHA. I envisioned the character as a negotiator type, and had the idea I might try to proselytize to an NPC from time to time.</p><p></p><p>I also intended to pick spells around three basic functions: heals and buffs, attack, and general utility. So at level 3 I ended up with:</p><p>Light, Resistance, Sacred Flame (sometimes Guidance)</p><p>Bless, Cure Wounds, Guiding Bolt, Shield of Faith (sometimes Healing Word)</p><p>Lesser Restoration, Spiritual Weapon</p><p></p><p>I put my lowest stat in DEX, figuring I'd mostly use spells for ranged attacks. For melee I had a standard mace.</p><p></p><p>All in all, it was fun. Medium armor plus shield saved from a lot of hits. The Life Cleric's bonus to healing spells, plus Channel Divinity, meant I could get a downed buddy back into the fight. And I enjoyed being able to hand out some help on attacks and saves. I wish the campaign hadn't folded so quickly.</p></blockquote><p></p>
[QUOTE="Audiomancer, post: 7874652, member: 6881997"] I played a Life Cleric a couple of years ago, with a group that unfortunately folded after just a few sessions. I don't think I'd played a Cleric before -- definitely not in 5E -- and I didn't mind the idea of being a little bit of a healbot. I went with 16 WIS (obviously), 14 CON (for the not-dying), and 14 CHA. I envisioned the character as a negotiator type, and had the idea I might try to proselytize to an NPC from time to time. I also intended to pick spells around three basic functions: heals and buffs, attack, and general utility. So at level 3 I ended up with: Light, Resistance, Sacred Flame (sometimes Guidance) Bless, Cure Wounds, Guiding Bolt, Shield of Faith (sometimes Healing Word) Lesser Restoration, Spiritual Weapon I put my lowest stat in DEX, figuring I'd mostly use spells for ranged attacks. For melee I had a standard mace. All in all, it was fun. Medium armor plus shield saved from a lot of hits. The Life Cleric's bonus to healing spells, plus Channel Divinity, meant I could get a downed buddy back into the fight. And I enjoyed being able to hand out some help on attacks and saves. I wish the campaign hadn't folded so quickly. [/QUOTE]
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How Would You Build a Life Cleric
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