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General Tabletop Discussion
Character Builds & Optimization
How would you build a melee wizard?
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<blockquote data-quote="Oni" data-source="post: 1191180" data-attributes="member: 380"><p>With a last will and testament to leave all their worldly belongings to my next character?</p><p></p><p></p><p>Seriously HP would be your friend. So much so I personally would say that Con would be your most important stat even over Int, as a large portion of your spells are going to be buffing spells and so your spell DC's don't matter as much. Also you definately want to be casting defensively since you'll likely be in the thick of it and you don't want to bung up your spells. </p><p></p><p>I think, as per your original thought, that a sorcerer might be better suited since the buffing spells are limited in 3.5 and so whipping one off when you need it might be more convenient. </p><p></p><p>Though on the other hand, wizard would give more flexability regarding item creation, and this is probably a character that is going to have to gird themselves with a lot of the right items to survive. </p><p></p><p>On the other hand if self suffiency isn't what your looking for completely and yo u have other casters in your party you might be able to get them to provide the spells so that you can use your item creation feats. However the problem here is that if you aren't proficient in armour then you apply the armour check penalty to attack rolls, and that is definately no good given an already limited BAB. It takes 3 feats to get to heavy armour, so that is likely not worth it and since we cannot get it by branching out to another class, shield prof. feat might however be worth it. </p><p></p><p>If you willing to look goofy lugging around a tower shield, then silent spell might be useful, giving up some of your higher level spells for the ability not to lose them on casting isn't so bad. </p><p></p><p>Anyway more thoughts later.</p></blockquote><p></p>
[QUOTE="Oni, post: 1191180, member: 380"] With a last will and testament to leave all their worldly belongings to my next character? Seriously HP would be your friend. So much so I personally would say that Con would be your most important stat even over Int, as a large portion of your spells are going to be buffing spells and so your spell DC's don't matter as much. Also you definately want to be casting defensively since you'll likely be in the thick of it and you don't want to bung up your spells. I think, as per your original thought, that a sorcerer might be better suited since the buffing spells are limited in 3.5 and so whipping one off when you need it might be more convenient. Though on the other hand, wizard would give more flexability regarding item creation, and this is probably a character that is going to have to gird themselves with a lot of the right items to survive. On the other hand if self suffiency isn't what your looking for completely and yo u have other casters in your party you might be able to get them to provide the spells so that you can use your item creation feats. However the problem here is that if you aren't proficient in armour then you apply the armour check penalty to attack rolls, and that is definately no good given an already limited BAB. It takes 3 feats to get to heavy armour, so that is likely not worth it and since we cannot get it by branching out to another class, shield prof. feat might however be worth it. If you willing to look goofy lugging around a tower shield, then silent spell might be useful, giving up some of your higher level spells for the ability not to lose them on casting isn't so bad. Anyway more thoughts later. [/QUOTE]
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How would you build a melee wizard?
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