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Character Builds & Optimization
How would you build a melee wizard?
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<blockquote data-quote="Halivar" data-source="post: 1191777" data-attributes="member: 9327"><p>I'm sorry for the confusion. By saying no 1st ed. wiz was complete without a longsword, I was referring to the ridiculously easy multi-class rules, where there was no <em>real</em> penalty to being a Ftr/Mu.</p><p> </p><p> In 3rd ed., taking levels of fighter is extremely prohibitive to the wizard. However, taking 1 level has the following benefits:</p><p> </p><p> - You have an extra feat at level 1</p><p> - You have 6 more hit-points</p><p> - You don't have to spend three feats (or any, for that matter) on heavy armor proficiency</p><p> </p><p> Of course, there's a part of me that's wondering whether it might not be more beneficial to skip the fighter, keep to light armor and go the Dex route. Of course, that introduces a third prime stat for our melee-caster.</p><p> </p><p> I'd bribe my DM into letting me create a weapon with 50 charges of <em>true strike</em> and PA all day long. But then, my DM lets me get away with too much. Is there another, legal, way to store up on <em>true strike</em> spells?</p><p> </p><p> Oh, and <em>cloak of major displacement</em> is a must.</p></blockquote><p></p>
[QUOTE="Halivar, post: 1191777, member: 9327"] I'm sorry for the confusion. By saying no 1st ed. wiz was complete without a longsword, I was referring to the ridiculously easy multi-class rules, where there was no [i]real[/i] penalty to being a Ftr/Mu. In 3rd ed., taking levels of fighter is extremely prohibitive to the wizard. However, taking 1 level has the following benefits: - You have an extra feat at level 1 - You have 6 more hit-points - You don't have to spend three feats (or any, for that matter) on heavy armor proficiency Of course, there's a part of me that's wondering whether it might not be more beneficial to skip the fighter, keep to light armor and go the Dex route. Of course, that introduces a third prime stat for our melee-caster. I'd bribe my DM into letting me create a weapon with 50 charges of [i]true strike[/i] and PA all day long. But then, my DM lets me get away with too much. Is there another, legal, way to store up on [i]true strike[/i] spells? Oh, and [i]cloak of major displacement[/i] is a must. [/QUOTE]
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