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General Tabletop Discussion
Character Builds & Optimization
How would you build a melee wizard?
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<blockquote data-quote="Halivar" data-source="post: 1192005" data-attributes="member: 9327"><p>Does the Eldritch Knight have +1 caster level/class level? I'm at work so I can't look it up. Others are suggesting duelist, spellsword and bladesinger, but I think anything that keeps you from casting multiple level 9 spells at 20th is too much of a hit for a wizard to take. In the end, I'm not entirely convinced you can't build something just as potent in melee (and more potent in casting) with a Ftr1/Wiz???. </p><p> </p><p> It also seems that since there are a plethora of helpful 1st-level spells (and some obviously nice higher level ones), the wizard's melee prowess should scale well with him.</p><p> </p><p> Another question: if you took the archer route, how does the melee-caster build change? For one thing, I think you could cut back on armor and hit-points and go up a bit on saves and resistances. Change secondary (or primary stat, as the case may be) from Con to Dex. That should fix the low armor problem, and you no longer have to worry about arcane spell-failure. With a ranged attack, you also get the added benefit of not provoking AoO's when casting <em>true strike</em>.</p></blockquote><p></p>
[QUOTE="Halivar, post: 1192005, member: 9327"] Does the Eldritch Knight have +1 caster level/class level? I'm at work so I can't look it up. Others are suggesting duelist, spellsword and bladesinger, but I think anything that keeps you from casting multiple level 9 spells at 20th is too much of a hit for a wizard to take. In the end, I'm not entirely convinced you can't build something just as potent in melee (and more potent in casting) with a Ftr1/Wiz???. It also seems that since there are a plethora of helpful 1st-level spells (and some obviously nice higher level ones), the wizard's melee prowess should scale well with him. Another question: if you took the archer route, how does the melee-caster build change? For one thing, I think you could cut back on armor and hit-points and go up a bit on saves and resistances. Change secondary (or primary stat, as the case may be) from Con to Dex. That should fix the low armor problem, and you no longer have to worry about arcane spell-failure. With a ranged attack, you also get the added benefit of not provoking AoO's when casting [i]true strike[/i]. [/QUOTE]
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