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How would you build a ranger companion feat?
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<blockquote data-quote="circadianwolf" data-source="post: 5161130" data-attributes="member: 87990"><p>A tricky proposition, given the inherent imbalance of adding any body with hit points to the party. At a glance, if you don't want to just call the wolf a minion and let it sit out on fights, I think using the Shaman MC as a guideline is a good idea.</p><p></p><p>There are two major benefits of companions when not used for attacking (which they usually aren't): flanking and damage soaking. I would just flat out make the companion unable to flank (but maybe offer a feat to make it do so); remember that the shaman's spirit can't flank.</p><p></p><p>Damage soaking is trickier. However, enemies usually have no reason to target a non-attacking beast. The usual reason, AFAIK, is b/c they pose a threat via OAs, but the ranger already burns their immediate action to order the beast to make the OA, which if your ranger likes immediate action powers may be enough. If they don't routinely use their immediate actions, you might again simply make the beast unable to take OAs (being a wild, non-combat-trained creature).</p><p></p><p>I would also probably make moving the beast either a standard action or at least a separate move action (as opposed to as part of any other move action).</p></blockquote><p></p>
[QUOTE="circadianwolf, post: 5161130, member: 87990"] A tricky proposition, given the inherent imbalance of adding any body with hit points to the party. At a glance, if you don't want to just call the wolf a minion and let it sit out on fights, I think using the Shaman MC as a guideline is a good idea. There are two major benefits of companions when not used for attacking (which they usually aren't): flanking and damage soaking. I would just flat out make the companion unable to flank (but maybe offer a feat to make it do so); remember that the shaman's spirit can't flank. Damage soaking is trickier. However, enemies usually have no reason to target a non-attacking beast. The usual reason, AFAIK, is b/c they pose a threat via OAs, but the ranger already burns their immediate action to order the beast to make the OA, which if your ranger likes immediate action powers may be enough. If they don't routinely use their immediate actions, you might again simply make the beast unable to take OAs (being a wild, non-combat-trained creature). I would also probably make moving the beast either a standard action or at least a separate move action (as opposed to as part of any other move action). [/QUOTE]
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How would you build a ranger companion feat?
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