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General Tabletop Discussion
Character Builds & Optimization
How would you build a rogue with these stats?
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<blockquote data-quote="jontherev" data-source="post: 1303759" data-attributes="member: 1451"><p>Since he's a newbie, I would inform him that his stat placement is very poor and could possibly effect his survival rate. The high strength and low dex, coupled with the low con, make him a natural melee combatant...but it also makes him much weaker hit point-wise than other melee combatants, which means he will likely die early on.</p><p></p><p>And why he gave him a higher wis than int is quite beyond me. If this was done for roleplaying purposes, that's fine, but just know that it weakens his character significantly.</p><p></p><p>For a high strength melee rogue with those rolls, here's a much better choice:</p><p>Str 15</p><p>Dex 13</p><p>Con 13</p><p>Int 12</p><p>Wis 10</p><p>Cha 12</p><p></p><p>You could substitute the Con and Int, but if you want to be in melee, you NEED that high Con...it makes a HUGE difference ime. However, Con increases are retroactive unlike Int increases, so you may want to risk it anyway and hope for/buy a Con booster at the first oppurtunity. However <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />, since your dex is begging to be increased at 4th level, you'd probably have to hold out until 8th to increase the Int. Whatever...just some ideas. For the most part, I'm not a big fan of using stats to represent roleplaying, especially when the stat differences are so minor like in this case. It will wind up hurting the effectiveness of your character, and the entire party by default.</p><p></p><p>Take a level of rogue, then 2 levels of fighter to bump up your hp's, plus some feats. You may want to take 4 to open up the door to weapon specialization. In fact, this may be a good multiclass character since his dex is that low. Just my 2 cents.</p></blockquote><p></p>
[QUOTE="jontherev, post: 1303759, member: 1451"] Since he's a newbie, I would inform him that his stat placement is very poor and could possibly effect his survival rate. The high strength and low dex, coupled with the low con, make him a natural melee combatant...but it also makes him much weaker hit point-wise than other melee combatants, which means he will likely die early on. And why he gave him a higher wis than int is quite beyond me. If this was done for roleplaying purposes, that's fine, but just know that it weakens his character significantly. For a high strength melee rogue with those rolls, here's a much better choice: Str 15 Dex 13 Con 13 Int 12 Wis 10 Cha 12 You could substitute the Con and Int, but if you want to be in melee, you NEED that high Con...it makes a HUGE difference ime. However, Con increases are retroactive unlike Int increases, so you may want to risk it anyway and hope for/buy a Con booster at the first oppurtunity. However :D, since your dex is begging to be increased at 4th level, you'd probably have to hold out until 8th to increase the Int. Whatever...just some ideas. For the most part, I'm not a big fan of using stats to represent roleplaying, especially when the stat differences are so minor like in this case. It will wind up hurting the effectiveness of your character, and the entire party by default. Take a level of rogue, then 2 levels of fighter to bump up your hp's, plus some feats. You may want to take 4 to open up the door to weapon specialization. In fact, this may be a good multiclass character since his dex is that low. Just my 2 cents. [/QUOTE]
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