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How Would You Build And Play A Necromancer
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<blockquote data-quote="Allistar1801" data-source="post: 7629118" data-attributes="member: 6977279"><p>Absolutely love the suggestions (especially the ones about embalming the zombies, mold earth, and the theological aspect of this)! now this presents a couple of good questions</p><p></p><p>1) Which is better, party buffing or enemy de-buffing? I'm inclined to think casting haste on the paladin over the course of a few turns will end up with a lot more output and more love to go around the table. On the other hand mass de-buffs are so good, they make enemies easier to hit for everyone, prevents damage, and is generally amazing, but they get a save every single turn. That's a lot less of an issue when you're playing a divination wizard and become the Thanos of the table when you say "Reality can be whatever I want". I suppose the benifiet increases exponentially depending on how many enemies are effected and how many people can get attacks on them.... I'm liking that a bit more now</p><p></p><p>2) Zombies, or skeletons? Zombies have a couple things going for them. They tank and they tank and still ask for more, and now that you pointed out the paladin's aura would effect them, I'm inclined to give him a small squad of them to flank his enemies and use the help action since their to hit and damage are less impressive than skeletons. Skeletons on the other hand have a marginally better to hit and damage, but they are ranged attackers. Being able to pincushion an enemy before they act is really good and it maximizes the potential for other melee bros to get involved, but they are a considerable bit more fragile. Both hate AOE but most zombies could probably take it at least once, maybe twice depending on their undead fortitude rolls. Skeletons seem like they would shatter to a single AOE, and not even a high level one.... like, I think a good burning hands gets the job done. But if they get to hit more and deal more damage when they do, the choice is a bit harder.... (You have definitely made me re think zombies though)</p><p></p><p>3) The last 2 levels of wizard are pretty bad so I'm liking the 2 level dip into cleric, but when do I do it? I don't have the spells list memorized but off the top of my head level 7 gives 4th levels like polymorph for supreme control, and summon greater demon which can be a pretty good accent to the undead squad. 9th level gives stuff like animate objects to bolster my selection of minions and wall of force for even more battlefield control. The wizard train just never stops giving.... until 19th level.</p></blockquote><p></p>
[QUOTE="Allistar1801, post: 7629118, member: 6977279"] Absolutely love the suggestions (especially the ones about embalming the zombies, mold earth, and the theological aspect of this)! now this presents a couple of good questions 1) Which is better, party buffing or enemy de-buffing? I'm inclined to think casting haste on the paladin over the course of a few turns will end up with a lot more output and more love to go around the table. On the other hand mass de-buffs are so good, they make enemies easier to hit for everyone, prevents damage, and is generally amazing, but they get a save every single turn. That's a lot less of an issue when you're playing a divination wizard and become the Thanos of the table when you say "Reality can be whatever I want". I suppose the benifiet increases exponentially depending on how many enemies are effected and how many people can get attacks on them.... I'm liking that a bit more now 2) Zombies, or skeletons? Zombies have a couple things going for them. They tank and they tank and still ask for more, and now that you pointed out the paladin's aura would effect them, I'm inclined to give him a small squad of them to flank his enemies and use the help action since their to hit and damage are less impressive than skeletons. Skeletons on the other hand have a marginally better to hit and damage, but they are ranged attackers. Being able to pincushion an enemy before they act is really good and it maximizes the potential for other melee bros to get involved, but they are a considerable bit more fragile. Both hate AOE but most zombies could probably take it at least once, maybe twice depending on their undead fortitude rolls. Skeletons seem like they would shatter to a single AOE, and not even a high level one.... like, I think a good burning hands gets the job done. But if they get to hit more and deal more damage when they do, the choice is a bit harder.... (You have definitely made me re think zombies though) 3) The last 2 levels of wizard are pretty bad so I'm liking the 2 level dip into cleric, but when do I do it? I don't have the spells list memorized but off the top of my head level 7 gives 4th levels like polymorph for supreme control, and summon greater demon which can be a pretty good accent to the undead squad. 9th level gives stuff like animate objects to bolster my selection of minions and wall of force for even more battlefield control. The wizard train just never stops giving.... until 19th level. [/QUOTE]
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