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How Would You Build And Play A Necromancer
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<blockquote data-quote="Esker" data-source="post: 7629704" data-attributes="member: 6966824"><p>Another option if you're a math nerd and like to speed things up without drastically increasing the variance of outcomes the way swarm rules do is to convert a bunch of attacks into a single roll of percentile dice, and give the DM a printout with some tables showing the thresholds for 1 hit, 2 hits, etc., then another roll of percentile dice to determine crits. I did this in my group for our bard when he got Animate Objects to reduce 8 rolls to 2. But it's a super nerdy approach, for sure, and puts the burden of reading the tables on the DM (since you have to know the target's AC to know which column to look at). Two sample tables are below; I can share the full packet if you're interested in this admittedly ridiculous thing (yes, there are sets for advantage and disadvantage too; it's a lot of tables).</p><p></p><p><span style="font-family: 'courier new'"><span style="font-size: 12px"><span style="font-size: 10px">8 attacks</span></span></span></p><p><span style="font-family: 'courier new'"><span style="font-size: 12px"><span style="font-size: 10px"> natural roll to hit</span></span></span></p><p><span style="font-family: 'courier new'"><span style="font-size: 12px"><span style="font-size: 10px"># hits 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 </span></span></span></p><p><span style="font-family: 'courier new'"><span style="font-size: 12px"><span style="font-size: 10px"> 8 35 58 74 84 91 95 98 99 100 -- -- -- -- -- -- -- -- -- </span></span></span></p><p><span style="font-family: 'courier new'"><span style="font-size: 12px"><span style="font-size: 10px"> 7 7 20 35 51 64 75 84 90 95 97 99 100 -- -- -- -- -- -- </span></span></span></p><p><span style="font-family: 'courier new'"><span style="font-size: 12px"><span style="font-size: 10px"> 6 2 5 12 21 33 46 58 69 79 87 92 96 98 100 -- -- -- -- </span></span></span></p><p><span style="font-family: 'courier new'"><span style="font-size: 12px"><span style="font-size: 10px"> 5 -- 2 3 7 12 20 30 42 53 65 75 84 90 95 98 100 -- -- </span></span></span></p><p><span style="font-family: 'courier new'"><span style="font-size: 12px"><span style="font-size: 10px"> 4 -- -- -- 2 4 7 12 18 27 37 49 60 72 82 90 95 99 100</span></span></span></p><p><span style="font-family: 'courier new'"><span style="font-size: 12px"><span style="font-size: 10px"> 3 -- -- -- -- -- 2 4 6 10 15 23 33 44 56 69 81 90 97 </span></span></span></p><p><span style="font-family: 'courier new'"><span style="font-size: 12px"><span style="font-size: 10px"> 2 -- -- -- -- -- -- -- 2 3 5 7 12 18 27 38 51 67 82 </span></span></span></p><p><span style="font-family: 'courier new'"><span style="font-size: 12px"><span style="font-size: 10px"> 1 -- -- -- -- -- -- -- -- -- -- 2 3 4 7 11 18 28 44 </span></span></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="font-family: 'courier new'">4 hits</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'courier new'"> natural roll to hit</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'courier new'"># crits 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'courier new'"> 4 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 100 95</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'courier new'"> 3 -- -- -- -- -- -- -- -- -- -- 100 100 100 99 98 96 90 70</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'courier new'"> 2 99 99 99 99 99 98 98 97 97 96 95 93 91 88 83 75 60 32</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'courier new'"> 1 82 81 79 78 77 75 74 72 69 67 63 60 55 49 42 33 21 7 </span></span></p><p><span style="font-size: 10px"><span style="font-family: 'courier new'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'courier new'"><span style="font-family: 'arial'">Edit: I swear those were aligned before I hit post. They're aligned in the doc.</span></span></span></p></blockquote><p></p>
[QUOTE="Esker, post: 7629704, member: 6966824"] Another option if you're a math nerd and like to speed things up without drastically increasing the variance of outcomes the way swarm rules do is to convert a bunch of attacks into a single roll of percentile dice, and give the DM a printout with some tables showing the thresholds for 1 hit, 2 hits, etc., then another roll of percentile dice to determine crits. I did this in my group for our bard when he got Animate Objects to reduce 8 rolls to 2. But it's a super nerdy approach, for sure, and puts the burden of reading the tables on the DM (since you have to know the target's AC to know which column to look at). Two sample tables are below; I can share the full packet if you're interested in this admittedly ridiculous thing (yes, there are sets for advantage and disadvantage too; it's a lot of tables). [FONT=courier new][SIZE=3][SIZE=2]8 attacks[/SIZE] [SIZE=2] natural roll to hit # hits 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 8 35 58 74 84 91 95 98 99 100 -- -- -- -- -- -- -- -- -- 7 7 20 35 51 64 75 84 90 95 97 99 100 -- -- -- -- -- -- 6 2 5 12 21 33 46 58 69 79 87 92 96 98 100 -- -- -- -- 5 -- 2 3 7 12 20 30 42 53 65 75 84 90 95 98 100 -- -- 4 -- -- -- 2 4 7 12 18 27 37 49 60 72 82 90 95 99 100 3 -- -- -- -- -- 2 4 6 10 15 23 33 44 56 69 81 90 97 2 -- -- -- -- -- -- -- 2 3 5 7 12 18 27 38 51 67 82 1 -- -- -- -- -- -- -- -- -- -- 2 3 4 7 11 18 28 44 [/SIZE][/SIZE][/FONT] [SIZE=2] [FONT=courier new]4 hits natural roll to hit # crits 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 4 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 100 95 3 -- -- -- -- -- -- -- -- -- -- 100 100 100 99 98 96 90 70 2 99 99 99 99 99 98 98 97 97 96 95 93 91 88 83 75 60 32 1 82 81 79 78 77 75 74 72 69 67 63 60 55 49 42 33 21 7 [FONT=arial]Edit: I swear those were aligned before I hit post. They're aligned in the doc.[/FONT][/FONT][/SIZE] [/QUOTE]
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