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General Tabletop Discussion
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How would you build characters for a KPop Demon Hunters campaign?
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<blockquote data-quote="Alzrius" data-source="post: 9840613" data-attributes="member: 8461"><p>Like a lot of "supernatural warrior"-types, the girls of Huntrix have a lot of abilities that are clearly magical in nature, but cast few-to-no actual spells. For instance:</p><ul> <li data-xf-list-type="ul">They can fall out of an airplane in mid-flight and not only land safely, but not even be slightly jarred. </li> <li data-xf-list-type="ul">They can go building-hopping fairly easily, fighting on top of moving trains, and similar feats of acrobatics without slowing down.</li> <li data-xf-list-type="ul">They can produce their magic weapons from nowhere.</li> <li data-xf-list-type="ul">This one's iffy, but presumably they have some limited ability to see through demonic disguises, at least if they stare at someone and concentrate long enough. I mean, I suppose them catching sight of Jinu's patterns while he was singing "Soda Pop" could have been him deliberately letting them be seen (he goes out of his way to taunt Rumi in that same sequence), but I like the idea that they have some kind of concentration-based save to see through low-level disguise magic.</li> <li data-xf-list-type="ul">Even iffier, they presumably have some way of preventing their souls from being yanked out the way so many other humans have theirs. That's a seemingly instant-kill attack, and the demon doing so to the old man in the bathhouse (after the fight there) makes it seem like a quick and easy process for them.</li> <li data-xf-list-type="ul">The <em>honmoon</em> is the only thing which seems like a spell, but there's a <em>lot</em> about it that would need to be defined. Like, does it act as a barrier around the entire world? Or is it just Korea? The former seems ridiculously large and beyond the scope of the film, but the latter makes the barrier seem provincial; why couldn't demons just enter Earth right outside Korea and come in that way? Or does it keep them out physically (i.e. if they <em>did</em> show up in another country and try to cross into Korea, it'd be like hitting a force field) as well as preventing moving between the demon world and the human one? Don't even get me started about how long it takes to make a golden <em>honmoon</em>; I know that mass media allows for more people to be reached in a faster period of time, but even then the film places thematic resonance over internal consistency in that regard.</li> </ul><p>I won't say any more, since this thread isn't tagged as being one with spoilers, but those first three (maybe four) powers seem like low-level abilities to me. So I'd essentially make them as melee characters who have a small number of magical abilities that they can use at-will. The <em>honmoon</em> is (much like in the movie) a plot device more than a game mechanic, and the demons are low-level enemies who are more dangerous when used in swarms/mobs/troops, with a few being stronger than normal (e.g. the Saja Boys). But even then, I don't think this campaign would need to get anywhere close to the double-digits (in terms of character levels) to be able to replicate what's in the film.</p><p></p><p>This is, ultimately, a case about specific applications of abilities (in terms of character classes being deliberate straitjackets) more than whether or not the system can handle such a thing in the first place. If you're willing to homebrew the rules (and maybe some some considered third-party supplements), then it shouldn't be difficult to do.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9840613, member: 8461"] Like a lot of "supernatural warrior"-types, the girls of Huntrix have a lot of abilities that are clearly magical in nature, but cast few-to-no actual spells. For instance: [LIST] [*]They can fall out of an airplane in mid-flight and not only land safely, but not even be slightly jarred. [*]They can go building-hopping fairly easily, fighting on top of moving trains, and similar feats of acrobatics without slowing down. [*]They can produce their magic weapons from nowhere. [*]This one's iffy, but presumably they have some limited ability to see through demonic disguises, at least if they stare at someone and concentrate long enough. I mean, I suppose them catching sight of Jinu's patterns while he was singing "Soda Pop" could have been him deliberately letting them be seen (he goes out of his way to taunt Rumi in that same sequence), but I like the idea that they have some kind of concentration-based save to see through low-level disguise magic. [*]Even iffier, they presumably have some way of preventing their souls from being yanked out the way so many other humans have theirs. That's a seemingly instant-kill attack, and the demon doing so to the old man in the bathhouse (after the fight there) makes it seem like a quick and easy process for them. [*]The [i]honmoon[/i] is the only thing which seems like a spell, but there's a [i]lot[/i] about it that would need to be defined. Like, does it act as a barrier around the entire world? Or is it just Korea? The former seems ridiculously large and beyond the scope of the film, but the latter makes the barrier seem provincial; why couldn't demons just enter Earth right outside Korea and come in that way? Or does it keep them out physically (i.e. if they [i]did[/i] show up in another country and try to cross into Korea, it'd be like hitting a force field) as well as preventing moving between the demon world and the human one? Don't even get me started about how long it takes to make a golden [i]honmoon[/i]; I know that mass media allows for more people to be reached in a faster period of time, but even then the film places thematic resonance over internal consistency in that regard. [/LIST] I won't say any more, since this thread isn't tagged as being one with spoilers, but those first three (maybe four) powers seem like low-level abilities to me. So I'd essentially make them as melee characters who have a small number of magical abilities that they can use at-will. The [i]honmoon[/i] is (much like in the movie) a plot device more than a game mechanic, and the demons are low-level enemies who are more dangerous when used in swarms/mobs/troops, with a few being stronger than normal (e.g. the Saja Boys). But even then, I don't think this campaign would need to get anywhere close to the double-digits (in terms of character levels) to be able to replicate what's in the film. This is, ultimately, a case about specific applications of abilities (in terms of character classes being deliberate straitjackets) more than whether or not the system can handle such a thing in the first place. If you're willing to homebrew the rules (and maybe some some considered third-party supplements), then it shouldn't be difficult to do. [/QUOTE]
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How would you build characters for a KPop Demon Hunters campaign?
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