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How would you build Xena: Warrior Princess in 5e?
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<blockquote data-quote="Manchurian" data-source="post: 7876790" data-attributes="member: 7018672"><p><strong>Xena, the "Warrior Princess"</strong></p><p><strong>16th level Human Fighter</strong></p><p><strong>Abilities:</strong> Str 16, Dex 17, Con 14, Int 14, Wis 14, Cha 17</p><p><strong>Skills:</strong> Acrobatics +19, Climb +12, Handle Animal +10, Heal +10, Intimidate +14, Perception +14, Perform (dance) +11, Perform (Sing) +11, Ride +14, Swim +12</p><p><strong>Feats:</strong> Blind-Fight, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Exotic Weapon Proficiency (Whip), Improved Disarm, Improved Trip, Improved Unarmed Strike, Mobility, Mounted Combat, Point Blank Shot, Precise Shot, Pressure Points*, Richochet Shot*, Snatch Arrows, Spring Attack, Whirlwind Attack</p><p>*New Feat, see below</p><p><strong>Pressure Points</strong></p><p><strong>Prerequisites:</strong> Improved Unarmed Strike, Dex 17, base attack bonus +11, heal 5 ranks</p><p><strong>Benefit:</strong> Xena can, as a standard action, make an unarmed attack roll with a free hand against a humanoid target. If successful, the attack deals no damage, but instead cuts of the flow of blood to the target's brain or paralyzes one of the target's limbs for one hour (her choice when making the attack). In either case, the target may make a Fortitude Save (DC 10 + 1/2 her level + her Dexterity modifier; DC 20 in Xena's case) to negate the effect. A Heal check with the same DC can also reverse the effect. If she cuts of the blood flow to a target's brain, the victim will fall unconscious in 10 rounds and start dying (as if suffocating) unless she reverses the effect with a touch. Cutting off the blood flow also gives Xena a +10 bonus on Intimidate rolls against the target.</p><p><strong>Ricochet Shot</strong></p><p><strong>Prerequisites:</strong> Point Blank Shot, Precise Shot, base attack bonus +6</p><p><strong>Benefit:</strong> Xena can have her thrown weapons return to her as if they were returning weapons. Xena can also bounce her thrown weapons from one target to another as a full attack action, allowing her to make multiple atacks against separate targets with the same, single thrown weapon, or to perform stunts such as hitting targets around corners by bouncing it off the wall. She may have her weapon make a maximum number of "bounces" per turn equal to the number of attacks she can make with a full attack action.</p><p><strong>Class Features and Other Traits:</strong></p><p>Bravery +4</p><p>Armor Training 4</p><p>Weapon Training: Heavy Blades +3, Unarmed +2, Whip +1</p><p>Prodigious Jumper: Xena has a +30 bonus on Athletics checks to Jump, as if under the effects of a Jump spell with a permanent duration. Nobody knows for sure whether this is due to some divine heritage, magical effect or special training.</p><p><strong>Gear:</strong></p><p>Masterwork longsword, yin/yang charkram (see below), whip, leather armor, traveler's kit, light warhorse.</p><p><strong>Yin/Yang Chakram:</strong> This +4 returning adamantine chakram was formed by combining the chakram of light and darkness into a single weapon. It can be split into two halves or recombined as a free action, doubling the number of attacks and bounces she can make with her ricochet shot feat (without any penalty for using two weapons). It can also be wielded as a melee weapon, whole or split in two.</p><p>Note: I didn't provide stats like Xena's AC and Saving Throws. Since Xena lives in a low magic setting with virtually no magical items, her ratings in these traits would only seem to be extremely low for her level (and they would be). Obviously, her world would have somewhat different rules like adding BAB to AC or something similar to make up for the lack of magical items in that setting. In the show, her chakram was pretty much the only magical item she owned</p></blockquote><p></p>
[QUOTE="Manchurian, post: 7876790, member: 7018672"] [B]Xena, the "Warrior Princess" 16th level Human Fighter Abilities:[/B] Str 16, Dex 17, Con 14, Int 14, Wis 14, Cha 17 [B]Skills:[/B] Acrobatics +19, Climb +12, Handle Animal +10, Heal +10, Intimidate +14, Perception +14, Perform (dance) +11, Perform (Sing) +11, Ride +14, Swim +12 [B]Feats:[/B] Blind-Fight, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Exotic Weapon Proficiency (Whip), Improved Disarm, Improved Trip, Improved Unarmed Strike, Mobility, Mounted Combat, Point Blank Shot, Precise Shot, Pressure Points*, Richochet Shot*, Snatch Arrows, Spring Attack, Whirlwind Attack *New Feat, see below [B]Pressure Points Prerequisites:[/B] Improved Unarmed Strike, Dex 17, base attack bonus +11, heal 5 ranks [B]Benefit:[/B] Xena can, as a standard action, make an unarmed attack roll with a free hand against a humanoid target. If successful, the attack deals no damage, but instead cuts of the flow of blood to the target's brain or paralyzes one of the target's limbs for one hour (her choice when making the attack). In either case, the target may make a Fortitude Save (DC 10 + 1/2 her level + her Dexterity modifier; DC 20 in Xena's case) to negate the effect. A Heal check with the same DC can also reverse the effect. If she cuts of the blood flow to a target's brain, the victim will fall unconscious in 10 rounds and start dying (as if suffocating) unless she reverses the effect with a touch. Cutting off the blood flow also gives Xena a +10 bonus on Intimidate rolls against the target. [B]Ricochet Shot Prerequisites:[/B] Point Blank Shot, Precise Shot, base attack bonus +6 [B]Benefit:[/B] Xena can have her thrown weapons return to her as if they were returning weapons. Xena can also bounce her thrown weapons from one target to another as a full attack action, allowing her to make multiple atacks against separate targets with the same, single thrown weapon, or to perform stunts such as hitting targets around corners by bouncing it off the wall. She may have her weapon make a maximum number of "bounces" per turn equal to the number of attacks she can make with a full attack action. [B]Class Features and Other Traits:[/B] Bravery +4 Armor Training 4 Weapon Training: Heavy Blades +3, Unarmed +2, Whip +1 Prodigious Jumper: Xena has a +30 bonus on Athletics checks to Jump, as if under the effects of a Jump spell with a permanent duration. Nobody knows for sure whether this is due to some divine heritage, magical effect or special training. [B]Gear:[/B] Masterwork longsword, yin/yang charkram (see below), whip, leather armor, traveler's kit, light warhorse. [B]Yin/Yang Chakram:[/B] This +4 returning adamantine chakram was formed by combining the chakram of light and darkness into a single weapon. It can be split into two halves or recombined as a free action, doubling the number of attacks and bounces she can make with her ricochet shot feat (without any penalty for using two weapons). It can also be wielded as a melee weapon, whole or split in two. Note: I didn't provide stats like Xena's AC and Saving Throws. Since Xena lives in a low magic setting with virtually no magical items, her ratings in these traits would only seem to be extremely low for her level (and they would be). Obviously, her world would have somewhat different rules like adding BAB to AC or something similar to make up for the lack of magical items in that setting. In the show, her chakram was pretty much the only magical item she owned [/QUOTE]
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