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How would you built FF7 characters in D&D?
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<blockquote data-quote="Kurotowa" data-source="post: 9659168" data-attributes="member: 27957"><p>I wouldn't. D&D is a different genre in a different medium. And even on the RPG scale, D&D classes are a lot more specific and locked in than a more freeform point based system like GURPS. Trying to make a 1:1 reproduction is a fool's errand.</p><p></p><p>What I would do is what I suggest any time people bring up making a D&D PC heavily based on existing character. Think hard about what points you find cool about that character, pick one of two of them, and make a D&D PC around those that's <em>inspired</em> by the original character but not trying to be a complete replica.</p><p></p><p>So take Barret. If you want to focus on "Crusader fighting to protect the environment from rapacious exploitation" then an Ancients Paladin might be a good fit. If you want to focus on "Big guy with a cool gun arm" than you might start with some flavor of Artificer; grab an Artillerist or Battle Smith, and talk to your DM about a custom Prosthetic Limb with a built-in Musket. Or maybe recast the PC as a Warforged and ask about a variant on the Armblade attachment.</p><p></p><p>Some characters are decently easy to translate because they're simple templates, like Guy-Who-Fights-With-Swords or Staff-Girl-Who-Heals. But a lot are so weird or specific or out-of-genre that it's really hard to copy the entire package, and you just have to settle for stealing some inspiration and loosely adapting it.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9659168, member: 27957"] I wouldn't. D&D is a different genre in a different medium. And even on the RPG scale, D&D classes are a lot more specific and locked in than a more freeform point based system like GURPS. Trying to make a 1:1 reproduction is a fool's errand. What I would do is what I suggest any time people bring up making a D&D PC heavily based on existing character. Think hard about what points you find cool about that character, pick one of two of them, and make a D&D PC around those that's [I]inspired[/I] by the original character but not trying to be a complete replica. So take Barret. If you want to focus on "Crusader fighting to protect the environment from rapacious exploitation" then an Ancients Paladin might be a good fit. If you want to focus on "Big guy with a cool gun arm" than you might start with some flavor of Artificer; grab an Artillerist or Battle Smith, and talk to your DM about a custom Prosthetic Limb with a built-in Musket. Or maybe recast the PC as a Warforged and ask about a variant on the Armblade attachment. Some characters are decently easy to translate because they're simple templates, like Guy-Who-Fights-With-Swords or Staff-Girl-Who-Heals. But a lot are so weird or specific or out-of-genre that it's really hard to copy the entire package, and you just have to settle for stealing some inspiration and loosely adapting it. [/QUOTE]
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