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How would YOU change Shadowdark?
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<blockquote data-quote="TiQuinn" data-source="post: 9612153" data-attributes="member: 4871"><p>I question it because I see it not being a hill worth dying upon for any D&D adjacent system (OSR or otherwise). </p><p></p><p>I think what appeals to me with OSR games are the simplicity of the rules, not the randomness. (The torch timer is also very cool, and I like the drama the mechanic creates.)</p><p></p><p>But to me, saying "I want to play a Priest" or "I want to play a Wizard" versus "I want to see what I get based on my rolls" is the most basic, simple choice a group can make. It's the easiest house rule in a game that is supposed to be all about creating house rules, making the game your own, and playing free-form. What if two people want to play thieves? There's certainly no problem with it - there's no mandate that each person should play a particular role. And what's more, it's probably more inconsequential in Shadowdark whether one player rolls their character 3d6 in order versus another character choosing standard array than it would be in other games which are more ability score dependent (like 5e D&D).</p><p></p><p>So once you cast aside the personal preference part, what harm is really done? I just don't see it.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9612153, member: 4871"] I question it because I see it not being a hill worth dying upon for any D&D adjacent system (OSR or otherwise). I think what appeals to me with OSR games are the simplicity of the rules, not the randomness. (The torch timer is also very cool, and I like the drama the mechanic creates.) But to me, saying "I want to play a Priest" or "I want to play a Wizard" versus "I want to see what I get based on my rolls" is the most basic, simple choice a group can make. It's the easiest house rule in a game that is supposed to be all about creating house rules, making the game your own, and playing free-form. What if two people want to play thieves? There's certainly no problem with it - there's no mandate that each person should play a particular role. And what's more, it's probably more inconsequential in Shadowdark whether one player rolls their character 3d6 in order versus another character choosing standard array than it would be in other games which are more ability score dependent (like 5e D&D). So once you cast aside the personal preference part, what harm is really done? I just don't see it. [/QUOTE]
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