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How would YOU change Shadowdark?
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<blockquote data-quote="Arilyn" data-source="post: 9612261" data-attributes="member: 6816042"><p>Yes, of course SD has 5e influences, a lot of them. It is also influenced by older D&D, Index Card RPG and DCC. The roll to cast comes from Index Card and DCC.</p><p></p><p>Kelsey says she spent a lot of time and thought on the spellcasting system. I've played and run a lot of SD, and have no problems with spellcasting. The spell descriptions are short and flavourful. Rolling a critical let's you double damage, range, or effect. Spellcaster's choice. There is the added tension of failing a roll with critical failures being particularly dangerous for the wizard, or maybe just embarrassing. </p><p></p><p>It's definitely not lazy design or plunked in as an after thought. It works really well. You might personally not like it, but that's not a weakness of the system.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 9612261, member: 6816042"] Yes, of course SD has 5e influences, a lot of them. It is also influenced by older D&D, Index Card RPG and DCC. The roll to cast comes from Index Card and DCC. Kelsey says she spent a lot of time and thought on the spellcasting system. I've played and run a lot of SD, and have no problems with spellcasting. The spell descriptions are short and flavourful. Rolling a critical let's you double damage, range, or effect. Spellcaster's choice. There is the added tension of failing a roll with critical failures being particularly dangerous for the wizard, or maybe just embarrassing. It's definitely not lazy design or plunked in as an after thought. It works really well. You might personally not like it, but that's not a weakness of the system. [/QUOTE]
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