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How would you change skills in 5.5e
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9027152" data-attributes="member: 7040132"><p>Skills should not be sources of special actions themselves.</p><p></p><p>However, the playtest is introducing new Actions that use the variety of skills.</p><p></p><p>Like the "Influence" action being a Charisma check, and your tactics are informed by the skill you might choose to use. Animal Handling lives here. It's fine.</p><p></p><p>And the "Search" action being a Wisdom check, letting you use the Wisdom skills most relevant to the act, to perceive things that are not obvious. I believe that finding Secret Doors and Traps now falls solidly into this Wisdom-based action because of the "concealed object" clarification of "Perception." </p><p></p><p>And the "Study" action being an Intelligence check, letting you use the Intelligence skills most relevant to Deduce or Remember something. Solving Puzzles and Traps fall under "Study" with an Intelligence/Investigation check.</p><p></p><p>"Streetwise" is a weird one because you can justify using Cha to convice people to tell you something, using Wis to use Insight to find hidden truths, or using Int, to "Investigate" the area.</p><p></p><p>Perhaps there should be a "Manipulate" skill that uses Dexterity for physical tools that require Finesse? They have not broken out Sleight of Hand to be a specific action, but it is generally used for picking locks and disabling traps.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9027152, member: 7040132"] Skills should not be sources of special actions themselves. However, the playtest is introducing new Actions that use the variety of skills. Like the "Influence" action being a Charisma check, and your tactics are informed by the skill you might choose to use. Animal Handling lives here. It's fine. And the "Search" action being a Wisdom check, letting you use the Wisdom skills most relevant to the act, to perceive things that are not obvious. I believe that finding Secret Doors and Traps now falls solidly into this Wisdom-based action because of the "concealed object" clarification of "Perception." And the "Study" action being an Intelligence check, letting you use the Intelligence skills most relevant to Deduce or Remember something. Solving Puzzles and Traps fall under "Study" with an Intelligence/Investigation check. "Streetwise" is a weird one because you can justify using Cha to convice people to tell you something, using Wis to use Insight to find hidden truths, or using Int, to "Investigate" the area. Perhaps there should be a "Manipulate" skill that uses Dexterity for physical tools that require Finesse? They have not broken out Sleight of Hand to be a specific action, but it is generally used for picking locks and disabling traps. [/QUOTE]
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