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How would you change skills in 5.5e
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<blockquote data-quote="Corinnguard" data-source="post: 9027296" data-attributes="member: 7033886"><p>Pathfinder 2nd edition has it where a skill check can result in a Critical Failure, Failure, Success or a Critical Success. </p><p></p><p>Balance (Acrobatics)</p><p><strong>Critical Success</strong> You move up to your Speed.</p><p><strong>Success</strong> You move up to your Speed, treating it as difficult terrain (every 5 feet costs 10 feet of movement).</p><p><strong>Failure</strong> You must remain stationary to keep your balance (wasting the action) or you fall. If you fall, your turn ends.</p><p><strong>Critical Failure</strong> You fall and your turn ends.</p><p></p><p>In Level up: Advanced 5th Edition, your character can specialize in a narrow area of the skill they have chosen to become proficient in. </p><p></p><p><strong>Skill Specialties</strong></p><p>In addition to having proficiency in a skill, a character may be an expert at a narrow area of specialization within that skill. For instance, a character proficient in the Deception skill may be particularly adept in communicating through written code. A character gains two skill specialties at 1st level (plus bonus knowledge; see page 405), and gains an additional specialty whenever their proficiency bonus increases (at levels 5th, 9th, 13th, and 17th level). A character may choose any specialty in a skill in which they are proficient. A character may not gain the same skill specialty twice. When a character makes an ability check to which their skill specialty applies, they gain an expertise die for that ability check. The Narrator determines whether the skill specialty applies. While the list of skills below is fairly comprehensive, the Narrator may expand the list of skill specialties to meet the needs of the campaign world. Each of its cultures, historical eras, important organizations, and other unique details might furnish a specialty.</p><p></p><p>Ex. Acrobatics- you can specialize in balancing, escape artistry, swinging and tumbling.</p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9027296, member: 7033886"] Pathfinder 2nd edition has it where a skill check can result in a Critical Failure, Failure, Success or a Critical Success. Balance (Acrobatics) [B]Critical Success[/B] You move up to your Speed. [B]Success[/B] You move up to your Speed, treating it as difficult terrain (every 5 feet costs 10 feet of movement). [B]Failure[/B] You must remain stationary to keep your balance (wasting the action) or you fall. If you fall, your turn ends. [B]Critical Failure[/B] You fall and your turn ends. In Level up: Advanced 5th Edition, your character can specialize in a narrow area of the skill they have chosen to become proficient in. [B]Skill Specialties[/B] In addition to having proficiency in a skill, a character may be an expert at a narrow area of specialization within that skill. For instance, a character proficient in the Deception skill may be particularly adept in communicating through written code. A character gains two skill specialties at 1st level (plus bonus knowledge; see page 405), and gains an additional specialty whenever their proficiency bonus increases (at levels 5th, 9th, 13th, and 17th level). A character may choose any specialty in a skill in which they are proficient. A character may not gain the same skill specialty twice. When a character makes an ability check to which their skill specialty applies, they gain an expertise die for that ability check. The Narrator determines whether the skill specialty applies. While the list of skills below is fairly comprehensive, the Narrator may expand the list of skill specialties to meet the needs of the campaign world. Each of its cultures, historical eras, important organizations, and other unique details might furnish a specialty. Ex. Acrobatics- you can specialize in balancing, escape artistry, swinging and tumbling. [/QUOTE]
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