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How would you change skills in 5.5e
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<blockquote data-quote="Emberashh" data-source="post: 9027405" data-attributes="member: 7040941"><p>I think thats more an issue with how the skills are presented. The distinction between the two is rather blurry, and in the vernacular its a lot more common for athletics to be used as a general catch all for everything both skills do, whereas acrobatics is a more niche term that has a very specific connotation in the real world. </p><p></p><p>Hence, why people might tend to default to athletics to solve some movement problem. Resolving that issue is probably better resolved through renaming rather than consolidating, as the name issue aside, it is still desirable to want both concepts separated. </p><p></p><p>A well conditioned soldier isn't an acrobat and vice versa.</p><p></p><p>If it were me, and it kinda is as this is precisely what I did with LNO, Id rename Athletics to Conditioning and Acrobatics to Athletics. </p><p></p><p>Makes both skills a lot more intuitive, at least to a western audience, and should make it easier for skill checks to be called for more equally between the two. Conditioning represents the macro physical prowess of a character while Athletics covers the more micro physical prowess of the character. Conditioning says you can run this far or jump this high, but Athletics says you can do it this precisely and gracefully. </p><p></p><p>While in LNO, theres no need to worry about ability modifiers (at least, not in the same way DND does them), for DNDs system the interaction of the ability scores should also be a bit more straight forward. The use of Dex vs Str in both skills would simply have to be contextual. </p><p></p><p>Trying to run across the bridge of Khazadum? Dex (Conditioning). Cross a crowd of drunken peasants? Str (Conditioning). </p><p></p><p>Need to climb a crumbling wall without making a sound? Dex (Athletics). Any particular climb but youve got a wounded halfling strapped to you? Str (athletics). </p><p></p><p>And so on. The important thing as far as DNDs system goes is that while the player can pitch the skill to use, they shouldn't be saying what attribute. (Though the can of worms this inevitably opens is part of why I moved away from ability mods, and made more of a hybrid 3-save sysrem)</p><p></p><p>Incidentally, the name change route also opens up some additional mechanics by way of what Conditioning as a name implies (such as temperature resistance, disease resistance, etc), which will also help bolster the usage rates for the skill.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9027405, member: 7040941"] I think thats more an issue with how the skills are presented. The distinction between the two is rather blurry, and in the vernacular its a lot more common for athletics to be used as a general catch all for everything both skills do, whereas acrobatics is a more niche term that has a very specific connotation in the real world. Hence, why people might tend to default to athletics to solve some movement problem. Resolving that issue is probably better resolved through renaming rather than consolidating, as the name issue aside, it is still desirable to want both concepts separated. A well conditioned soldier isn't an acrobat and vice versa. If it were me, and it kinda is as this is precisely what I did with LNO, Id rename Athletics to Conditioning and Acrobatics to Athletics. Makes both skills a lot more intuitive, at least to a western audience, and should make it easier for skill checks to be called for more equally between the two. Conditioning represents the macro physical prowess of a character while Athletics covers the more micro physical prowess of the character. Conditioning says you can run this far or jump this high, but Athletics says you can do it this precisely and gracefully. While in LNO, theres no need to worry about ability modifiers (at least, not in the same way DND does them), for DNDs system the interaction of the ability scores should also be a bit more straight forward. The use of Dex vs Str in both skills would simply have to be contextual. Trying to run across the bridge of Khazadum? Dex (Conditioning). Cross a crowd of drunken peasants? Str (Conditioning). Need to climb a crumbling wall without making a sound? Dex (Athletics). Any particular climb but youve got a wounded halfling strapped to you? Str (athletics). And so on. The important thing as far as DNDs system goes is that while the player can pitch the skill to use, they shouldn't be saying what attribute. (Though the can of worms this inevitably opens is part of why I moved away from ability mods, and made more of a hybrid 3-save sysrem) Incidentally, the name change route also opens up some additional mechanics by way of what Conditioning as a name implies (such as temperature resistance, disease resistance, etc), which will also help bolster the usage rates for the skill. [/QUOTE]
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