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How would you change skills in 5.5e
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<blockquote data-quote="fluffybunbunkittens" data-source="post: 9031052" data-attributes="member: 7037492"><p>Now you're acting like DnD skill system is a finely tuned engine with careful balance considerations.</p><p></p><p></p><p>Ah, so we can only do all-or-nothing extremes. If a GM, one time, allows a player to use Survival OR Nature to determine where a plant might be coming from, then they must also allow anyone to use Athletics to do the same. I see, I see.</p><p></p><p></p><p>And we've seen just how often Investigation gets called for, and official adventures are no better about it. Splitting skills up can serve a purpose, but it can also lead you to Use Rope as a skill. Condensing skills (like we no longer have Climb/Jump/Swim as separate skills) or eliminating skills (Perception would be a prime contender for this) can also serve a purpose.</p></blockquote><p></p>
[QUOTE="fluffybunbunkittens, post: 9031052, member: 7037492"] Now you're acting like DnD skill system is a finely tuned engine with careful balance considerations. Ah, so we can only do all-or-nothing extremes. If a GM, one time, allows a player to use Survival OR Nature to determine where a plant might be coming from, then they must also allow anyone to use Athletics to do the same. I see, I see. And we've seen just how often Investigation gets called for, and official adventures are no better about it. Splitting skills up can serve a purpose, but it can also lead you to Use Rope as a skill. Condensing skills (like we no longer have Climb/Jump/Swim as separate skills) or eliminating skills (Perception would be a prime contender for this) can also serve a purpose. [/QUOTE]
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