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How would you change skills in 5.5e
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<blockquote data-quote="DEFCON 1" data-source="post: 9033774" data-attributes="member: 7006"><p>What really should happen is that people should just start considering attacks and saves as part of the "skill system". Because all three of those things are exactly the same-- roll a d20, add your ability score modifier, add your proficiency bonus if you are proficient in the thing. They are all of a type. There's really no reason you need to separate them if you don't want to.</p><p></p><p>We want more "Strength skills"? Realize then that melee attacks with every single weapon are each a "strength skill". Need a Constitution skill all about surviving long-distance fatigue, like 'Endurance'? That's what the Constitution Saving Throw is. It's the 'Endurance' skill under a different name. But the mechanics of both are exactly the same-- roll a d20, add your CON modifier, and if you have some experience dealing with long-distance fatigue you add your proficiency bonus. What else is there to need?</p><p></p><p>Other than of course many people's desire for all the little boxes to be named and organized the same way because it "looks nicer". The 'Constitution Saving Throw' skill does not roll off the tongue as nice as the 'Endurance' skill, nor is it in the long skill list section of the character sheet... so some people just don't like that. But that doesn't mean the game needs to change because of that.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9033774, member: 7006"] What really should happen is that people should just start considering attacks and saves as part of the "skill system". Because all three of those things are exactly the same-- roll a d20, add your ability score modifier, add your proficiency bonus if you are proficient in the thing. They are all of a type. There's really no reason you need to separate them if you don't want to. We want more "Strength skills"? Realize then that melee attacks with every single weapon are each a "strength skill". Need a Constitution skill all about surviving long-distance fatigue, like 'Endurance'? That's what the Constitution Saving Throw is. It's the 'Endurance' skill under a different name. But the mechanics of both are exactly the same-- roll a d20, add your CON modifier, and if you have some experience dealing with long-distance fatigue you add your proficiency bonus. What else is there to need? Other than of course many people's desire for all the little boxes to be named and organized the same way because it "looks nicer". The 'Constitution Saving Throw' skill does not roll off the tongue as nice as the 'Endurance' skill, nor is it in the long skill list section of the character sheet... so some people just don't like that. But that doesn't mean the game needs to change because of that. [/QUOTE]
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