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How would you change skills in 5.5e
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<blockquote data-quote="tetrasodium" data-source="post: 9037817" data-attributes="member: 93670"><p>Except 5e was designed with <a href="https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#TypicalDifficultyClasses" target="_blank">a full set of skill DCs </a>on DMG238 and it covers a range that PC's quickly outmuscle as they move out of tier 1 or 2 of play. The rules as written & designed only serve to give <em>players</em> a reason to be frustrated if the <em>GM</em> says no or sets it high enough to meet PC skills as a result.</p><p></p><p></p><p>That's where almost using but the collapsing the 3.x skill tree into a smaller range of skills (over 30 to under 20) that collapse comes with the skills themselves being far less restricted <a href="https://www.enworld.org/threads/intelligence-is-your-lie-detecting-stat-is-it-still-a-dump-stat.693612/post-8850280" target="_blank">than before</a> to cause further problems. If the skill is likely to be at all important it's almost certainly going to have a lot of overlap across PCs who sunk no meaningful opportunity cost in obtaining it. You wind up with the worst of old school pre-3.x and worst of 3.x with a design that provides elements & omissions to simultaneously thwart both playstyles.</p><p></p><p>If you say "anyone proficient in x" you aren't going to get a set of thematically appropriate PCs. Instead it's going to cast such a wide net that you might as well have just told everyone & skipped the attempt to make skill choices matter.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9037817, member: 93670"] Except 5e was designed with [URL='https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#TypicalDifficultyClasses']a full set of skill DCs [/URL]on DMG238 and it covers a range that PC's quickly outmuscle as they move out of tier 1 or 2 of play. The rules as written & designed only serve to give [I]players[/I] a reason to be frustrated if the [I]GM[/I] says no or sets it high enough to meet PC skills as a result. That's where almost using but the collapsing the 3.x skill tree into a smaller range of skills (over 30 to under 20) that collapse comes with the skills themselves being far less restricted [URL='https://www.enworld.org/threads/intelligence-is-your-lie-detecting-stat-is-it-still-a-dump-stat.693612/post-8850280']than before[/URL] to cause further problems. If the skill is likely to be at all important it's almost certainly going to have a lot of overlap across PCs who sunk no meaningful opportunity cost in obtaining it. You wind up with the worst of old school pre-3.x and worst of 3.x with a design that provides elements & omissions to simultaneously thwart both playstyles. If you say "anyone proficient in x" you aren't going to get a set of thematically appropriate PCs. Instead it's going to cast such a wide net that you might as well have just told everyone & skipped the attempt to make skill choices matter. [/QUOTE]
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