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How would you change skills in 5.5e
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<blockquote data-quote="SteveC" data-source="post: 9038541" data-attributes="member: 9053"><p>I don't know what the playloop you're expecting looks like. Here's what I use in D&D and pretty much any game:</p><p></p><ol> <li data-xf-list-type="ol">D(G)M describes situation, asks "what do you do?"</li> <li data-xf-list-type="ol">Player describes what they're doing (intent) and how they're doing it (method).</li> <li data-xf-list-type="ol">D(G)M uses that to pick an ability score and skill to use.</li> <li data-xf-list-type="ol">[Optional]Player describes an alternative based on what they see as the method. D(G)M decides which to use.</li> <li data-xf-list-type="ol">Player Rolls D20 + Ability Mod + Proficiency Bonus (or Expertise) if applicable. Player takes Advantage into account if it apples as well as bonuses like Guidance.</li> <li data-xf-list-type="ol">D(G)M describes result, taking possible Inspiration into account.</li> </ol><p></p><p>Honestly I use that if it's D&D or other rules systems, adjusting for the dice that should be rolled or other mechanical differences as they matter.</p><p></p><p>When the player gives their intent and method, they're pretty much describing the skill and ability they're going to be using, so there shouldn't be a surprise.</p><p></p><p>The problem I see with D&D is that the linking of skills and ability scores makes things more difficult and you have cases like Intimidate and Strength versus Charisma.</p><p></p><p>I have no illusion that this will be in the game, but it's part of the changes I would make.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9038541, member: 9053"] I don't know what the playloop you're expecting looks like. Here's what I use in D&D and pretty much any game: [LIST=1] [*]D(G)M describes situation, asks "what do you do?" [*]Player describes what they're doing (intent) and how they're doing it (method). [*]D(G)M uses that to pick an ability score and skill to use. [*][Optional]Player describes an alternative based on what they see as the method. D(G)M decides which to use. [*]Player Rolls D20 + Ability Mod + Proficiency Bonus (or Expertise) if applicable. Player takes Advantage into account if it apples as well as bonuses like Guidance. [*]D(G)M describes result, taking possible Inspiration into account. [/LIST] Honestly I use that if it's D&D or other rules systems, adjusting for the dice that should be rolled or other mechanical differences as they matter. When the player gives their intent and method, they're pretty much describing the skill and ability they're going to be using, so there shouldn't be a surprise. The problem I see with D&D is that the linking of skills and ability scores makes things more difficult and you have cases like Intimidate and Strength versus Charisma. I have no illusion that this will be in the game, but it's part of the changes I would make. [/QUOTE]
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