Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How would you classify "Good by any means neccessary"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stone Dog" data-source="post: 3253549" data-attributes="member: 16705"><p>And also for some it means not taking them regardless of the circumstances. "I must save these people" and "I shall not kill" are both perfectly valid lines of thought for a Good character and either one can take precedence depending on the person. Now the passive role of "I shall not kill" doesn't always make for good adventuring, but it is possible that it could.</p><p></p><p>If you could save a nation by the slaughter a town of innocent and unsuspecting people, that might be a good bargain and worth the price. However that does nothing to change the fact that you have commited murder. What the results are in a cosmological sense it up to debate of course, but I will hold that in D&D and act of evil always strengthens evil and never strengthens good no matter what the immediate results are.</p><p></p><p>What was said about good and evil in (I think) "Faces of Evil: The Fiends?" Something like "Each evil heart is as a grain of sand on the scales of the multiverse and each good soul is like a lead weight. The problem lies in that there are so many grains of sand and so few weights."</p><p></p><p>I think of an inquisitor reaching hell and being very surprised.</p><p></p><p>Inquisitor: But... but why? With all that I have done...</p><p>Devil: Oh yes, murder, torture and oppresion for decades. We are very pleased!</p><p>I: But the lives saved! The stability of the Church! The wicked defeated!</p><p>D: Yes, yes... all very unfortunate side effects. However, we are still satisfied with the results with you in particular and our long term operations have high hopes for some of those saved lives to grow into complacent old sinners in your safe little world instead of dying as noble heroes and martyrs. Well done!</p><p></p><p>Of course it is much more complicated than all that, but what it boils down to in terms of D&D at least is that there is often mortal goodness (saving lives) and comological Goodness (not taking them) as well as mortal evil (letting innocents suffer) and cosmological Evil (a noble soul sinking to darkness for "the greater good").</p><p></p><p>Read some Screwtape Letters sometime. Christian philosophy aside there are some very interesting notions regarding temptation, sin and salvation in there.</p><p></p><p></p><p></p><p>Of course, such thinking isn't really for most games to deal with. Most of the time alignment runs down to L-N-C as; mostly honorable, basically dependable, generally tricky and G-N-E as mostly virtuous, basically decent and generally wicked. Anything more complicated than that is either character dressing or useless stuff getting in the way of a good adventure.</p></blockquote><p></p>
[QUOTE="Stone Dog, post: 3253549, member: 16705"] And also for some it means not taking them regardless of the circumstances. "I must save these people" and "I shall not kill" are both perfectly valid lines of thought for a Good character and either one can take precedence depending on the person. Now the passive role of "I shall not kill" doesn't always make for good adventuring, but it is possible that it could. If you could save a nation by the slaughter a town of innocent and unsuspecting people, that might be a good bargain and worth the price. However that does nothing to change the fact that you have commited murder. What the results are in a cosmological sense it up to debate of course, but I will hold that in D&D and act of evil always strengthens evil and never strengthens good no matter what the immediate results are. What was said about good and evil in (I think) "Faces of Evil: The Fiends?" Something like "Each evil heart is as a grain of sand on the scales of the multiverse and each good soul is like a lead weight. The problem lies in that there are so many grains of sand and so few weights." I think of an inquisitor reaching hell and being very surprised. Inquisitor: But... but why? With all that I have done... Devil: Oh yes, murder, torture and oppresion for decades. We are very pleased! I: But the lives saved! The stability of the Church! The wicked defeated! D: Yes, yes... all very unfortunate side effects. However, we are still satisfied with the results with you in particular and our long term operations have high hopes for some of those saved lives to grow into complacent old sinners in your safe little world instead of dying as noble heroes and martyrs. Well done! Of course it is much more complicated than all that, but what it boils down to in terms of D&D at least is that there is often mortal goodness (saving lives) and comological Goodness (not taking them) as well as mortal evil (letting innocents suffer) and cosmological Evil (a noble soul sinking to darkness for "the greater good"). Read some Screwtape Letters sometime. Christian philosophy aside there are some very interesting notions regarding temptation, sin and salvation in there. Of course, such thinking isn't really for most games to deal with. Most of the time alignment runs down to L-N-C as; mostly honorable, basically dependable, generally tricky and G-N-E as mostly virtuous, basically decent and generally wicked. Anything more complicated than that is either character dressing or useless stuff getting in the way of a good adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How would you classify "Good by any means neccessary"
Top