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How would you conduct an evil campaign?
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<blockquote data-quote="Shiroiken" data-source="post: 7142495" data-attributes="member: 6775477"><p>Despite what others have said, Evil doesn't have to cause inter-party conflict (evil =/= selfish). Assuming you give the group a single goal, there is no more reason for backstabbing than in any other party. Some evil campaigns that work pretty well:</p><p></p><p>Servants of Tyranny</p><p>The party serves a lawful evil empire, where punishments for infractions are severe. Most of the adventures involve serving whichever master they currently have, with rooting out rebels (i.e. heroes) being a primary duty. A small amount of inter-party conflict might occur, but it should be minimal, because of the threat of punishment. Characters need not even be evil (LN and TN would be fine), but must accept they will commit acts of evil (or at least watch them done).</p><p></p><p>Blood Oath</p><p>Each of the PCs had an ancestor that made a deal with a devil, and now the devil wants his due. The PCs are given instructions via. dreams, a minor devil (imp?), a cult worshiper, etc. and must perform his evil will upon the mortal world. Failure to comply will cause not only pain to the character (start with damage, then other negative effects) but also the character's family. Again, characters need not be evil (and good characters make things VERY interesting), but forces characters to work together.</p><p></p><p>Mercenaries</p><p>The characters are part of a mercenary company that is known to have few scruples. Either have a large company that assigns adventures, or have the players agree on one PC that will be in charge. The party needs to work together, like any other, but the missions can be rather dark and evil. Potential for betrayal is higher, but shouldn't be overwhelming.</p><p></p><p></p><p>Side note: if you are going to run an evil campaign, make sure you and your players agree on acceptable levels of evil beforehand. I've seen this go VERY bad when someone takes things too far...</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7142495, member: 6775477"] Despite what others have said, Evil doesn't have to cause inter-party conflict (evil =/= selfish). Assuming you give the group a single goal, there is no more reason for backstabbing than in any other party. Some evil campaigns that work pretty well: Servants of Tyranny The party serves a lawful evil empire, where punishments for infractions are severe. Most of the adventures involve serving whichever master they currently have, with rooting out rebels (i.e. heroes) being a primary duty. A small amount of inter-party conflict might occur, but it should be minimal, because of the threat of punishment. Characters need not even be evil (LN and TN would be fine), but must accept they will commit acts of evil (or at least watch them done). Blood Oath Each of the PCs had an ancestor that made a deal with a devil, and now the devil wants his due. The PCs are given instructions via. dreams, a minor devil (imp?), a cult worshiper, etc. and must perform his evil will upon the mortal world. Failure to comply will cause not only pain to the character (start with damage, then other negative effects) but also the character's family. Again, characters need not be evil (and good characters make things VERY interesting), but forces characters to work together. Mercenaries The characters are part of a mercenary company that is known to have few scruples. Either have a large company that assigns adventures, or have the players agree on one PC that will be in charge. The party needs to work together, like any other, but the missions can be rather dark and evil. Potential for betrayal is higher, but shouldn't be overwhelming. Side note: if you are going to run an evil campaign, make sure you and your players agree on acceptable levels of evil beforehand. I've seen this go VERY bad when someone takes things too far... [/QUOTE]
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