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How would you conduct an evil campaign?
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<blockquote data-quote="hawkeyefan" data-source="post: 7151148" data-attributes="member: 6785785"><p>I ran an evil campaign that went quite well.</p><p></p><p>All the PCs were tied to an expedition to Chult by a minor noble who had gotten himself into trouble back home. He hired anyone he could, including the PCs and several NPCs. </p><p></p><p>So they all travel to Chult to reclaim these dwarven mines abandoned long ago, and to reclaim and restore a nearby keep. Their goal is to become rich, and they worked towars that goal in a very similar way to how a typical Good party might. But they ran afoul of other groups in the area, a local human tribe, a yuan-ti cult, a clan of azers that wanted the mines themselves, and the drow that currently held the mines.</p><p></p><p>Not all of these rival groups were evil. So how the PCs dealt with them became a big part of things. No one just automatically decided to work with the humans and the azers, the way a Good party might. They came up with lots of different approaches to situations. They would take these to their patron, the noble, and he would decide on te best course of action.</p><p></p><p>To help unify the PCs, I gave them rivals within their own expedition. A group of NPCs who disagreed with the PCs and who I gave rhe PCs strong reasons to dislike. </p><p></p><p>It really worked well. They had goals, they had to decide the best way to deal with all kinds of issues and other groups in the area, they had a boss they had to listen to and that they had to influence, and a group of enemies to oppose. </p><p></p><p>It really wasn't all that different than a more standard campaign in most ways, except that each of us approached things from a slightly different mindset. And that was enough to make it different.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7151148, member: 6785785"] I ran an evil campaign that went quite well. All the PCs were tied to an expedition to Chult by a minor noble who had gotten himself into trouble back home. He hired anyone he could, including the PCs and several NPCs. So they all travel to Chult to reclaim these dwarven mines abandoned long ago, and to reclaim and restore a nearby keep. Their goal is to become rich, and they worked towars that goal in a very similar way to how a typical Good party might. But they ran afoul of other groups in the area, a local human tribe, a yuan-ti cult, a clan of azers that wanted the mines themselves, and the drow that currently held the mines. Not all of these rival groups were evil. So how the PCs dealt with them became a big part of things. No one just automatically decided to work with the humans and the azers, the way a Good party might. They came up with lots of different approaches to situations. They would take these to their patron, the noble, and he would decide on te best course of action. To help unify the PCs, I gave them rivals within their own expedition. A group of NPCs who disagreed with the PCs and who I gave rhe PCs strong reasons to dislike. It really worked well. They had goals, they had to decide the best way to deal with all kinds of issues and other groups in the area, they had a boss they had to listen to and that they had to influence, and a group of enemies to oppose. It really wasn't all that different than a more standard campaign in most ways, except that each of us approached things from a slightly different mindset. And that was enough to make it different. [/QUOTE]
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