Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How would you continue the design of the individual themes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ratskinner" data-source="post: 5947028" data-attributes="member: 6688937"><p>That could work...I'm not sure what to do if the spell requires an attack roll <em>and</em> a saving throw, though. Maybe word it like so:</p><p></p><p style="margin-left: 20px">Spell Flourish: Choose a spell of third level or lower which you already know. You have advantage on attack rolls you make for this spell. Your targets are also at a disadvantage when saving against this spell.</p> <p style="margin-left: 20px"></p><p></p><p></p><p>Well, It <em>could</em> just be that some spells are bad choices. Nonetheless, your speculation above doesn't sound very "flourish"-y to me. How about:</p><p></p><p style="margin-left: 20px"><u>Spell Flourish</u>: Choose a third or lower level spell that you know. You may choose to cast this spell as a reaction. All other rules and properties of your spellcasting remain unchanged; for example, the spell still uses a spell slot.</p> <p style="margin-left: 20px"></p><p>Still not very "Flourish"-y....hmmmm how about this:</p><p></p><p><u>Spell Flourish</u></p><p><u></u>Your mastery of a particular spell allows you to manipulate it with great precision.</p><p><u>Benefit:</u> Choose a spell you know which affects an area. You may choose to grant advantage or disadvantage to each affected creature's saving throw against this spell. </p><p></p><p>hmmm....I probably still wouldn't call that "flourish".</p><p></p><p><u>Spell Flourish</u></p><p><u></u>Your artistry shows through your magic. You have developed a style that affects the way your spells look and behave.</p><p><u>Benefit:</u> Select a motif; such as bubbles, butterflies, bats, screaming sounds, a sulfurous smell, ghostly faces, etc. You may allow the sensory effects of your casting spells to take on this motif, which will be obvious to all observers. If you do, any dice you roll for such a spell (for damage, for instance) which roll less than half their maximum value yield half the maximum value instead. The duration of such spells is also increased by 50% (150% of instantaneous is instantaneous). The motif has no other impact.</p><p><u>Example:</u> A <em>Fireball</em> is cast with a flower flourish. The flames erupt in the shapes of various blossoms. The caster rolls 5d6 and gets 2, 5, 4, 1, and 3. The 1 and 2 become 3s, yielding 15 points of damage instead of 12.</p><p></p><p>That sounds more like a "flourish" to me (although it seems kinda weak as well.)</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5947028, member: 6688937"] That could work...I'm not sure what to do if the spell requires an attack roll [I]and[/I] a saving throw, though. Maybe word it like so: [INDENT]Spell Flourish: Choose a spell of third level or lower which you already know. You have advantage on attack rolls you make for this spell. Your targets are also at a disadvantage when saving against this spell. [/INDENT] Well, It [I]could[/I] just be that some spells are bad choices. Nonetheless, your speculation above doesn't sound very "flourish"-y to me. How about: [INDENT][U]Spell Flourish[/U]: Choose a third or lower level spell that you know. You may choose to cast this spell as a reaction. All other rules and properties of your spellcasting remain unchanged; for example, the spell still uses a spell slot. [/INDENT] Still not very "Flourish"-y....hmmmm how about this: [U]Spell Flourish [/U]Your mastery of a particular spell allows you to manipulate it with great precision. [U]Benefit:[/U] Choose a spell you know which affects an area. You may choose to grant advantage or disadvantage to each affected creature's saving throw against this spell. hmmm....I probably still wouldn't call that "flourish". [U]Spell Flourish [/U]Your artistry shows through your magic. You have developed a style that affects the way your spells look and behave. [U]Benefit:[/U] Select a motif; such as bubbles, butterflies, bats, screaming sounds, a sulfurous smell, ghostly faces, etc. You may allow the sensory effects of your casting spells to take on this motif, which will be obvious to all observers. If you do, any dice you roll for such a spell (for damage, for instance) which roll less than half their maximum value yield half the maximum value instead. The duration of such spells is also increased by 50% (150% of instantaneous is instantaneous). The motif has no other impact. [U]Example:[/U] A [I]Fireball[/I] is cast with a flower flourish. The flames erupt in the shapes of various blossoms. The caster rolls 5d6 and gets 2, 5, 4, 1, and 3. The 1 and 2 become 3s, yielding 15 points of damage instead of 12. That sounds more like a "flourish" to me (although it seems kinda weak as well.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How would you continue the design of the individual themes?
Top