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How would you continue this? (Lost Mine)
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<blockquote data-quote="Lerysh" data-source="post: 6412270" data-attributes="member: 6783796"><p>Also, how many of your 5 (4 without rogue) are lawful aligned? Any who are should in theory go with the Townmaster and his posse to be detained pending investigation. Maybe Sildar seeks out the rogue to encourage him to spring the rest of the party and continue on towards Wave Echo Cave. They, in turn, leave Phandalin in the dust and are actually wanted criminals there.</p><p></p><p>There are still plenty of Redbrands around too, even without their taphouse, so maybe the "angry citizen mob" is actually comprised of redbrands out to hang the characters, and the rogue arrives just in time to roll inits and get the party started in the streets. Someone can inform the party after the combat about the Redbrand Hideout, and if they could chase them off for good all would be forgiven for the small fire.</p><p></p><p>Harbin is more cowed by the Redbrands than opposed to meddling (in my estimation of him). He doesn't want trouble, and by burning down some buildings clearly the PCs have caused trouble. Maybe Harbin sets up a court to adjudicate the offense and Sildar acts as the party's defense advocate. The PCs can each have a turn to speak on their behalf. If it doesn't go well you can go with the bring in the rogue to free them option, if it goes well you can push the party towards the Hideout to deal with the redbrands once and for all.</p></blockquote><p></p>
[QUOTE="Lerysh, post: 6412270, member: 6783796"] Also, how many of your 5 (4 without rogue) are lawful aligned? Any who are should in theory go with the Townmaster and his posse to be detained pending investigation. Maybe Sildar seeks out the rogue to encourage him to spring the rest of the party and continue on towards Wave Echo Cave. They, in turn, leave Phandalin in the dust and are actually wanted criminals there. There are still plenty of Redbrands around too, even without their taphouse, so maybe the "angry citizen mob" is actually comprised of redbrands out to hang the characters, and the rogue arrives just in time to roll inits and get the party started in the streets. Someone can inform the party after the combat about the Redbrand Hideout, and if they could chase them off for good all would be forgiven for the small fire. Harbin is more cowed by the Redbrands than opposed to meddling (in my estimation of him). He doesn't want trouble, and by burning down some buildings clearly the PCs have caused trouble. Maybe Harbin sets up a court to adjudicate the offense and Sildar acts as the party's defense advocate. The PCs can each have a turn to speak on their behalf. If it doesn't go well you can go with the bring in the rogue to free them option, if it goes well you can push the party towards the Hideout to deal with the redbrands once and for all. [/QUOTE]
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